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CardGame.py
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import os
import glob
import pygame
#import traceback
os.chdir(os.path.dirname(os.path.realpath(__file__)))
pygame.init()
from copy import copy
from Card import Card,readMonsters
from cardPowers import *
from Player import Player,Computer,Computer0,HostedPlayer
#from Creature import Creature,AnimatedCreature
from Sprites import Mouse,EndButton,HeroButton, ZoomOn
from random import choice
def g(self,i) :
return self.sprites()[i]
pygame.sprite.OrderedUpdates.__getitem__=g # to be able to use reversed() on group
pygame.sprite.OrderedUpdates.append=pygame.sprite.OrderedUpdates.add # to make group equivalent to list
def ind(self,obj) :
return self.sprites().index(obj)
pygame.sprite.OrderedUpdates.index=ind
def ad(self,li2) :
li1=copy(self)
for i in li2 :
li1.append(li2)
return li1
pygame.sprite.OrderedUpdates.__add__=ad
from outils import file2name
from outils import name2file
from outils import localpath
BLACK = 0,0,0
BROWN = 90,60,20
card_back_img = pygame.image.load("gameAnimationImages/CardDosArgentum.png")
card_back_img = pygame.transform.scale(card_back_img,(163,240))
class Game():
def __init__(self):
pygame.init()
#self.to_draw = pygame.sprite.Group()
self.clock = pygame.time.Clock()
try :
from win32api import GetSystemMetrics
dim=(GetSystemMetrics(0),GetSystemMetrics(1))
except :
try :
import gtk
dim=(gtk.gdk.screen_width()-10,gtk.gdk.screen_height()-50)
except :
print "bad display !"
dim=(1000,600)
self.height = int(dim[1]*1.)
self.width = int(dim[0]*1.)
self.screen = pygame.display.set_mode((self.width,self.height))
self.bg = pygame.transform.scale(pygame.image.load("gameAnimationImages/background"+str(choice([1,2,3]))+".png"),(self.width,self.height))
#background = pygame.image.load("gameAnimationImages/background.png")
self.all_sprites = pygame.sprite.OrderedUpdates()
self.temporary_sprites=pygame.sprite.OrderedUpdates()
self.mouse = Mouse()
self.all_sprites.add(self.mouse)
self.endturn_button = EndButton((self.width,self.height))
self.all_sprites.add(self.endturn_button)
self.zoomed=None
self.animation_runing = False
self.all_animations = []
self.screen.fill(BROWN)
pygame.display.flip()
#player = player1
self.turn = 1
self.winner = None
self.end = False # a changer peut etre par appel de game.end()
self.player1_avatar = self.player2_avatar = None
self.mouse_icon = pygame.sprite.GroupSingle()
self.mouse_icon.add(self.mouse)
self.soc=None
self.id=-1
def defaultPlayers(self,set1,set2):
#self.player1=Player(set1[0],self.chooseDeck(set1[1],1),self)
self.player1=Computer(set1[0],self.chooseDeck(set1[1]),self,2,verbose=1,hide=False)
self.player2=Computer(set2[0],self.chooseDeck(set2[1]),self,2,verbose=1,hide=False)
if set1[2]!=None:
self.player1.avatar_img=pygame.image.load(set1[2])
if set2[2]!=None:
self.player2.avatar_img=pygame.image.load(set2[2])
self.initialize()
def initialize(self):
if self.player1_avatar and not(hasattr(self.player1,"avatar_img") and self.player1.avatar_img):
self.player1.avatar_img = self.player1_avatar
else:
if not(hasattr(self.player1,"avatar_img") and self.player1.avatar_img):
print "ERROR NO AVATAR FOR PLAYER 1"
self.player1.avatar_img=pygame.image.load("Avatars/Chevalier_noir#.png")
if self.player2_avatar and not(hasattr(self.player2,"avatar_img") and self.player2.avatar_img):
self.player2.avatar_img = self.player2_avatar
else:
if not(hasattr(self.player2,"avatar_img") and self.player2.avatar_img):
print "ERROR NO AVATAR FOR PLAYER 2"
self.player2.avatar_img=pygame.image.load("Avatars/Chevalier_noir#.png")
self.player1.position_y=(840*self.height)/900
self.player2.position_y=(70*self.height)/900
self.player1.army.position_y=self.height-300
self.player2.army.position_y=300
self.player1.hand.position_x=self.width-100
self.player2.hand.position_x=100
self.player1.deck_pos = (self.width-100,self.height-100)
self.player2.deck_pos = (100,100)
self.player1.adv=self.player2
self.player2.adv=self.player1
self.player1.icon = HeroButton(self.player1)
self.all_sprites.add(self.player1.icon)
self.player2.icon = HeroButton(self.player2)
self.all_sprites.add(self.player2.icon)
if not hasattr(self,"firstplayer") :
self.firstplayer=choice([1,2])
if self.firstplayer==1 :
self.firstplayer=self.player1
elif self.firstplayer==2 :
self.firstplayer=self.player2
self.player=self.firstplayer
self.player.adv.drawCard(1)
self.player.id=0
self.player.adv.id=1
self.id=1
self.player1.start()
self.player2.start()
def defaultDeck(self) :
trollrouge=Card("Troll rouge",4,4)
trollrouge.addBonus(Provocation())
vase=Card("Vase",1,2)
vase.addBonus(Provocation())
minivase=Card("Mini Vase",1,1)
minivase.addBonus(Provocation())
vase.addBonus(CriDeGuerre(Invocation(minivase)))
feufollet=Card("Follet",1,1)
feufollet.addBonus(Insaisissable())
archer_elfe=Card("Archer elfe",2,2)
archer_elfe.addBonus(Charge())
archer_elfe.addBonus(AttaqueADistance())
gobhorde=Card("Goblin de la horde",3,1)
gobhorde.addBonus(CriDeGuerre(DegatMasse(1)))
templier=Card("Templier",3,3)
templier.addBonus(FurieDesVents())
mouton = Card("mouton",1,1)
mouton.addBonus(Provocation())
trou=Card("Trou",0,4)
trou.addBonus(ChaqueTour(Invocation(mouton)))
trou.addBonus(Insaisissable())
trou.addBonus(CoutReduit())
pretresse = Card("Pretresse des Mers",2,3)
pretresse.addBonus(CriDeGuerre(GuerrisonMasse(1)))
pingouin = Card("Pingouin",2,3)
murlock = Card("Abominable Murlock",4,6)
murlock.addBonus(Provocation())
catapulte = Card("Catapulte",4,6)
catapulte.addBonus(NePeutPasRiposter())
seigneur = Card("Seigneur des Cryptes",3,7)
seigneur.addBonus(QuandIlEstBlesse(GuerisonTotale()))
tim = Card("Tim",1,1)
tim.addBonus(Insaisissable())
tim.addBonus(ALaPlaceDeLAttaque(Degat(1)))
tigre = Card("Tigre Blanc",5,5)
tigre.addBonus(Camouflage())
barbare = Card("Barbare Sanguinaire",3,5)
barbare.addBonus(QuandIlTue(DegatMasse(1)))
deck=[Card("Troll gris",4,4)]*2+[murlock,trollrouge,templier,mouton,mouton,gobhorde,archer_elfe,archer_elfe,archer_elfe,pretresse,pingouin,vase,trou]*2
deck=[Card("Troll gris",4,4)]*2+[mouton,seigneur,seigneur,barbare,catapulte,barbare,catapulte,pingouin,vase,trou,gobhorde]*3#+[archer_elfe,mouton]*1
return deck
def chooseDeck(self,name=None,n_p=0) :
#from deck_creation import utilisation_list
all_decks = [file2name(fname,'.dek') for fname in glob.glob("Decks/*.dek")]
#print "possible decks are :",all_decks
deck = []
if not(name in all_decks):
while not deck:
print name," is not accessible"
name = raw_input("choose a deck in list :")
if name in all_decks :
break
if name!=None and name in all_decks:
all_cards={}
for f in glob.glob("CardFiles/all*.sav") :
#print "load cards in ",f
d = readMonsters(f)
all_cards.update(d)
name=name2file("Decks",name,".dek")
deck_names=eval(open(name).read())
#print deck_names
for d,c in deck_names.items():
if d != "AvatarImage":
try :
k=all_cards[d]
except Exception as inst :
print "error with card ",d
print "in",all_cards.keys()
print "error=",inst
raise "fatal error"
for v in range(c):
deck.append(k)
#print d
else:
if n_p == 1:
self.player1_avatar = pygame.image.load(localpath(c))
elif n_p == 2:
self.player2_avatar = pygame.image.load(localpath(c))
else :
deck=None
from cardPowers import Camouflage, Provocation
for d in reversed(deck):
if (any([b.__class__==Camouflage for b in d.bonus]) or any([b.__class__==Camouflage for b in d.bonus])) and (any([(b.__class__==Provocation) for b in d.bonus]) or any([(b.__class__==DonneArmureAuHero) for b in d.bonus])):
for i in range(60):
print "Cheater !!!!!!"
deck = []
from Card import mouton
for i in range(30):
deck.append(mouton)
break
return deck
def changePlayer(self):
#print "change player"
if self.player == self.player1:
self.player = self.player2
elif self.player == self.player2:
self.player = self.player1
else:
print "error of player"
if hasattr(self.player,"verbose") and self.player.verbose>0 : print "**** turn of player ",self.player.name
self.endturn_button.update(self.player)
if self.player==self.firstplayer :
self.turn += 1
self.player.beginOfTurn()
def play(self) :
#print "game play"
#self.player.takeTurn(self.turn)
while not self.end :
self.update()
#print "game ended"
def update(self) :
# print "game update"
#space = False
self.screen.fill(BROWN)
self.screen.blit(self.bg,(0,0))
drawing=pygame.sprite.OrderedUpdates()
for p in self.player.adv.army :
drawing.add(p)
if hasattr(p,"child"):
for effect in reversed(p.child): # reversed pour voir sarcophage dessus
drawing.add(effect)
for p in self.player.army :
drawing.add(p)
if hasattr(p,"child"):
for effect in reversed(p.child):
drawing.add(effect)
drawing.draw(self.screen)
##print "draw "," ".join([i.content.nom for i in self.player1.hand.sprites()])
self.player2.hand.draw(self.screen)
self.player1.hand.draw(self.screen)
self.temporary_sprites.draw(self.screen)
#self.player1.hand.draw(self.screen)
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.end = True
if event.type == pygame.KEYDOWN:
#if event.key == pygame.K_SPACE:
# space = True
if event.key == pygame.K_ESCAPE:
print "Escape key pressed"
self.end=True
# keys = pygame.key.get_pressed()
# if keys[pygame.K_h] and keys[pygame.K_m]:
# self.player.mana+=10
# print "MANA CHEAT ACTIVATED"
# if keys[pygame.K_p]:
# self.winner = self.player1.name
# if keys[pygame.K_c]:
# self.winner = self.player2.name
if self.player.adv.spell_pending :
if not isinstance(self.player.adv,Computer0) :
pygame.draw.rect(self.screen,(60,60,100), (200,100,300,50))
font = pygame.font.SysFont('Arial', 15)
self.screen.blit(font.render('Target for '+self.player.adv.spell_pending[1].getInlineDescription(), True, (255,0,0)), (200, 100))
# print "adv.spell pending"
#print "game adv spell pending"
self.player.adv.update(events)
#if hasattr(self.player,"verify_value") :
# del self.player.verify_value # on ne peut plus verifier l effet d une action si le joueur influe librement dessus
elif len(self.all_animations)<1 :
self.animation_runing=False
if not isinstance(self.player,Computer0):
if self.player.Attacker_selected:
a=pygame.draw.rect(self.screen,(60,60,100), (200,100,300,30))
font = pygame.font.SysFont('Arial', 15)
self.screen.blit(font.render('Target for '+self.player.Attacker_selected.name+' attack', True, (255,0,0)), (200, 100))
if self.player.spell_pending :
a=pygame.draw.rect(self.screen,(60,60,100), (200,100,300,30))
font = pygame.font.SysFont('Arial', 15)
self.screen.blit(font.render('Target for '+self.player.spell_pending[1].getInlineDescription(), True, (255,0,0)), (200, 100))
self.player.update(events) # computer play here
for a in self.all_animations:
a.animate()
self.mouse.update()
self.display_zoom()
font = pygame.font.SysFont("Calibri",32)
text = font.render("MANA = "+str(self.player.mana),False,(255,0,0))
text2 = font.render("PLAYER = "+str(self.player.name),False,(255,0,0))
self.screen.blit(card_back_img,(self.player1.deck_pos[0]-81,self.player1.deck_pos[1]-120))
self.screen.blit(card_back_img,(self.player2.deck_pos[0]-81,self.player2.deck_pos[1]-120))
self.screen.blit(text,((1000*self.width)/1600,(600*self.height)/900))
self.screen.blit(text2,((1000*self.width)/1600,(700*self.height)/900))
pygame.display.set_caption("Magic Card Battle")
self.all_sprites.draw(self.screen)
#self.to_draw.draw(self.screen)
pygame.display.flip()
self.clock.tick(60)
def display_zoom(self) :
if not(self.animation_runing) :
pos=pygame.mouse.get_pos()
mouselist=[s for s in self.player2.army if hasattr(s,"rect") and s.rect.collidepoint(pos)]
if self.player2.hide_cards == False:
mouselist+=[s for s in self.player2.hand if hasattr(s,"rect") and s.rect.collidepoint(pos)]
mouselist+=[s for s in self.player1.army if hasattr(s,"rect") and s.rect.collidepoint(pos)]
if self.player1.hide_cards == False:
mouselist+=[s for s in self.player1.hand if hasattr(s,"rect") and s.rect.collidepoint(pos)]
if mouselist :
self.zoomed = ZoomOn(mouselist[-1])
self.screen.blit(self.zoomed.image,(self.width/2-141,self.height/2-204))
else:
self.zoomed = ZoomOn(None)
else:
self.zoomed = ZoomOn(None)
def get_winner(self):
return self.winner
def getId(self) :
self.id+=1
return self.id
class SimulationGame(Game):
def __init__(self,original_game) :
self.turn=original_game.turn
self.all_animations=None
def changePlayer(self):
if self.player == self.player1:
self.player = self.player2
else :
self.player = self.player1
self.player.beginOfTurn()
def play(self,n) :
# n number of actions seen
while not self.end :
self.player.update(events) # computer plays
class NetGame(Game) :
def __init__(self) :
Game.__init__(self)
import socket
self.local = self.host=socket.gethostbyname(socket.gethostname()) # Get local machine ip
from Tkinter import Tk,PanedWindow,StringVar,Entry,Button,VERTICAL,HORIZONTAL,Label
fenetre=Tk()
fenetre.title('Socket parameters')
self.netgame_win = PanedWindow(fenetre, orient=VERTICAL)
host_zone=PanedWindow(self.netgame_win, orient=HORIZONTAL)
host=StringVar()
host.set(self.local)
def modifHost(*args) :
self.host=host.get()
if self.local==self.host :
start_button.config(text="Create")
else :
start_button.config(text="Join")
host.trace("w", modifHost)
host_wid=Entry(host_zone, width=30,textvariable=host)
host_wid.pack()
host_label=Label(fenetre, text="Host (you are "+self.local+") :")
host_zone.add(host_label)
host_zone.add(host_wid)
self.netgame_win.add(host_zone)
port_zone=PanedWindow(self.netgame_win, orient=HORIZONTAL)
port=StringVar()
self.port=52333
port.set(str(self.port))
# adress_wid=Label(None, textvariable=self.cost, background='red',width=5, anchor=W)
def modifPort(*args) :
self.port=port.get()
port.trace("w", modifPort)
port_wid=Entry(port_zone, width=30,textvariable=port)
port_wid.pack()
port_label=Label(fenetre, text="Port :")
port_zone.add(port_label)
port_zone.add(port_wid)
self.netgame_win.add(port_zone)
#Create the open button
def start() :
fenetre.destroy()
start_button=Button(self.netgame_win,text="Create",command=start)
self.netgame_win.add(start_button)
self.netgame_win.pack()
fenetre.focus_set()
start_button.focus()
fenetre.mainloop()
# Import socket module
self.soc = socket.socket() # Reserve a port for your service.
if self.local==self.host :
self.soc.bind((self.host, self.port)) # Bind to the port
print "socket listening"
self.soc.listen(5) # Now wait for client connection.
self.soc, addr = self.soc.accept() # Establish connection with client.
print 'Got connection from', addr
#self.soc.send('Thank you for connecting')
#c.close() # Close the connection
self.firstplayer=choice([1,2])
print "FIRST PLAYER IS",1
self.soc.send(str(3-self.firstplayer))
else :
self.soc.connect((self.host, self.port))
print "connect ok"
p=self.soc.recv(1024)
try :
self.firstplayer=int(p)
except :
print "error concerning first player, got ",p
#self.soc.close() # Close the socket when done
def initialize(self) :
if self.firstplayer==1 : # player1 doit etre le local
print "first player is local"
self.player1.sendDeck()
self.player2.receiveDeck()
else :
print "first player is hosted"
self.player2.receiveDeck()
self.player1.sendDeck()
Game.initialize(self)
if self.player==self.player2 :
self.endturn_button.update(self.player)
if __name__=="__main__" :
sets = {}
sets["Aqua"]=("Poseidon","Fureur des Mers","Avatars/poseidon#.png")
sets["Horde"]=("Seth le Cruel","Horde","Avatars/Gobelin#.png")
sets["Undead"]=("la Legion","Necroman","Avatars/Legion#.png")
sets["Humain"]=("Otehir le robuste","default","Avatars/Roi_des_Nains#.png")
sets["Reve"]=("Aglac","Mauvais Reves","Avatars/Roi_des_Nains#.png")
sets["Humain2"]=("Ruminata le faible","Chateau","Avatars/Roi_des_Nains#.png")
sets["Mage"]=("Antonidus","Magie","Avatars/ArchmageAntonidusHearthstone#.png")
sets["Nain"]=("Othehir le robuste","Nains de Omaghetar","Avatars/Roi_des_Nains#.png")
sets["Foret"]=("La Foret","La Foret Sauvage","Avatars/ForetSauvage#.png")
sets["Demon"]=("Seigneur Noir","Demon","Avatars/Demon#.png")
sets["Bourrin"]=("Seigneur Noir","Bourrin","Avatars/Demon#.png")
sets["Grimace"]=("La Limace","Limace","Avatars/ForetSauvage#.png")
sets["Nocturne"]=("Seigneur Sombre","Nocturne","Avatars/SeigneurNoir#.png")
sets["Ogres"]=("Grand Chef des Ogres","Ogres du Grand Sud","Avatars/ChefOgre#.png")
player2_set = sets["Undead"]
player1_set = sets["Nain"]
game = NetGame()
#game.defaultPlayers(player1_set,player2_set)
game.player1=Player(player1_set[0],game.chooseDeck(player1_set[1]),game)
#game.player2=hostedPlayed(set2[0],self.chooseDeck(set2[1]),game,2,verbose=1,hide=False)
game.player2=HostedPlayer(game)
game.initialize()
game.play()
game.soc.close()
pygame.quit()