mesh-shader
Here are 7 public repositories matching this topic...
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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Aug 2, 2024 - C++
A Physically Based Vulkan Renderer.
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Feb 2, 2025 - C++
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
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Feb 3, 2025 - C++
A mesh-shader based glTF Vulkan renderer using fastgltf
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Sep 16, 2024 - C++
A rendering engine developed with c++ and directx12
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Oct 10, 2024 - C++
A render graph based Vulkan rendering engine.
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Feb 21, 2024 - C++
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