Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
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Updated
Jun 12, 2018 - C#
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Connect 4 Game made in C# Winforms / windows forms app (csharp) ,Connect Four
Connect 4 - Check winner in horizontal and vertical cases and also in diagonal cases.
Showcases various game decision-making algorithms (Minimax, Negascout, Negamax, Monte Carlo, Aspiration Window) allowing observation of how different AIs compete against each other, with the option to play against the AIs as well.
Connect Four WPF Game
Connect4 game in wpf. Cpu player using alpha-beta pruning algorithm
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