Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
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Updated
Jun 12, 2018 - C#
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Connect 4 Game made in C# Winforms / windows forms app (csharp) ,Connect Four
Connect 4 - Check winner in horizontal and vertical cases and also in diagonal cases.
Connect4 game in wpf. Cpu player using alpha-beta pruning algorithm
Connect Four WPF Game
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