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fcdb3f8 · Aug 13, 2022

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CHANGELOG.md

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Changelog

[0.1.6]

Fixed

  • Erroneous default check of GOAPAction.stopAction_==false in GOAPAction.PreconditionsSatisfied()

[0.1.5]

Fixed

  • StateSet.GetBoolState no longer throws a key error if StateSet.defaultFalse==true and the state is not present.

[0.1.4]

Changed

  • GOAPPlanner now allows for actions in a plan to be skipped if the preconditions of a subsequent action are met.

[0.1.3]

Fixed

  • Bug in GOAPPlanner.OnCompleteActivePlan and GOAPPlanner.OnFailActivePlan where GOAPAction.OnDeactivate was not called for the active action.

[0.1.2]

Fixed

  • Bug in GOAPPlanner.GetNextNode where a null ActionNode could override a valid next node, resulting in a valid path not being found by the planner.

[0.1.1]

Added

  • ComponentGrouper class to better organise GOAPActions and GOAPGoals in the inspector.

Changed

  • Made WorldState a required component of GOAPPlanner