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cendric.ini
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###############################################
# CENDRIC CONFIGURATION #
# This file is automatically generated #
# If you know what you're doing, you can #
# modify the configuration here. #
###############################################
# 0 means sound off, 1 means sound on
sound.on:1
# this is the sound volume (sound effects) in percent (0 - 100)
sound.volume.sound:100
# this is the sound volume (music) in percent (0 - 100)
sound.volume.music:100
# 1 for EN, 2 for DE, 3 for CH, 4 for ES
language:1
# 1 for Window, 2 for Fullscreen, 3 for Windowed Fullscreen
displaymode:1
# 0 means quickcast off, 1 means quickcast on
quickcast.on:1
# 0 means autotarget off, 1 means autotarget on
autotarget.on:1
# 0 means not pause in inventory, 1 means pause in inventory
pauseinventory.on:0
# 0 means hints are not displayed, 1 means they are
hints.on:1
# 0 means quest markers are not displayed, 1 means they are
questmarkers.on:1
# the keyboard input mapping.
# for key map values (values before comma) check out github.
# for keyboard key values (values after comma) see SFML -> Keyboard.
input.main.key:1,36
input.main.key:2,89
input.main.key:3,93
input.main.key:4,8
input.main.key:5,12
input.main.key:6,2
input.main.key:7,9
input.main.key:8,10
input.main.key:9,4
input.main.key:10,58
input.main.key:11,0
input.main.key:12,3
input.main.key:13,22
input.main.key:14,18
input.main.key:23,57
input.main.key:24,5
input.main.key:25,27
input.main.key:26,28
input.main.key:27,29
input.main.key:28,30
input.main.key:29,31
input.main.key:30,32
input.main.key:31,33
input.main.key:32,39
input.main.key:33,60
input.main.key:34,94
input.main.key:35,95
input.main.key:36,1
input.main.key:37,15
input.main.key:39,17
input.main.key:40,19
# the gamepad input mapping.
# for key map values (values before comma) check out github.
# for gamepad axis values, check out github.
input.main.gamepad:1,20
input.main.gamepad:9,19
input.main.gamepad:10,19
input.main.gamepad:11,1
input.main.gamepad:12,1
input.main.gamepad:13,4
input.main.gamepad:14,3
input.main.gamepad:15,14
input.main.gamepad:16,13
input.main.gamepad:17,16
input.main.gamepad:18,15
input.main.gamepad:19,10
input.main.gamepad:20,9
input.main.gamepad:21,12
input.main.gamepad:22,11
input.main.gamepad:23,17
input.main.gamepad:30,23
input.main.gamepad:31,24
input.main.gamepad:38,18
input.main.gamepad:39,21
input.main.gamepad:40,22
input.main.gamepad:41,25
# this is the last connected gamepad product id
gamepad.product.id:0
# 0 means vsync off, 1 means vsync on
vsync.on:1
# 0 means fps limit off, 1 means fps limit on
fps.limit.on:0
# this is the fps limit (acceptable max fps values are 30 - 100)
fps.max:60
# 0 means the resizing is handled with Nearest Neighbor, 1 means with interpolation (smoothing)
smoothing.on:1
# 0 means multithreaded loading is off, 1 means multithreaded loading is on
multithreading.on:1
# 0 means debug rendering is off, 1 means debug rendering on
# if the debug rendering is on, the game will display hitboxes and framerate.
debugrendering.on:0
# 1 means the time played is displayed, 0 means it's not.
display.time:0
# 0 for None, 1 for Error, 2 for Warning, 3 for Info, 4 for Debug, 5 for Verbose
log.level:1