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Buffer Problem ? #1206
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seems to be a Windows Problem ... In Linux it works ... in Windows the buffer settings are written to config.json , but it seems the setting is not readed from there or not used. |
makes sense this could be because the |
yes 8.0.538 config.json is parsed as i get the same warning msg as in Linux Note: Unknown option "updatesVersion" in config file. |
i just tried to change the defaut buffer_size in lib\config.defaults.json No effect neither |
k, thanks for testing. I'm out of time to test this myself as I'm headed on a flight. But I will try to look closer late tonight before making a last windows build (before release). |
@misterboo - does re-starting tilemill fix things? |
no ... |
ah now it is working ... re-starting ... and resaving the project (to clear the cache) did ist |
I just loaded an older project and i noticed some cutted labels:
which was not on my last rendering some time ago.
I tried to change the buffer settings without any effect, it looks the same with buffer 0 as with buffer 512
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