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kneejerk.dm
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/// An element which enables certain items to tap people on their knees to measure brain health
/datum/element/kneejerk
/datum/element/kneejerk/Attach(datum/target)
. = ..()
if (!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ITEM_ATTACK, PROC_REF(on_item_attack))
/datum/element/kneejerk/Detach(datum/source, ...)
. = ..()
UnregisterSignal(source, COMSIG_ITEM_ATTACK)
/datum/element/kneejerk/proc/on_item_attack(datum/source, mob/living/target, mob/living/user, params)
SIGNAL_HANDLER
var/list/modifiers = params2list(params)
if((user.zone_selected == BODY_ZONE_L_LEG || user.zone_selected == BODY_ZONE_R_LEG) && LAZYACCESS(modifiers, RIGHT_CLICK) && target.buckled)
tap_knee(source, target, user)
return COMPONENT_SKIP_ATTACK
/datum/element/kneejerk/proc/tap_knee(obj/item/item, mob/living/target, mob/living/user)
var/selected_zone = user.zone_selected
var/obj/item/bodypart/leg/right = target.get_bodypart(BODY_ZONE_R_LEG)
var/obj/item/bodypart/leg/left = target.get_bodypart(BODY_ZONE_L_LEG)
var/obj/item/organ/internal/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN)
if(!ishuman(target))
return
if((selected_zone == BODY_ZONE_R_LEG) && !right)
return
if((selected_zone == BODY_ZONE_L_LEG) && !left)
return
user.do_attack_animation(target)
target.visible_message(span_warning("[user] gently taps [target]'s knee with [item]."), \
span_userdanger("[user] taps your knee with [item]."))
if(target.stat == DEAD) //dead men have no reflexes!
return
if(!target_brain)
return
var/target_brain_damage = target_brain.damage
if(target_brain_damage < BRAIN_DAMAGE_MILD) //a healthy brain produces a normal reaction
playsound(target, 'sound/weapons/punchmiss.ogg', 25, TRUE, -1)
target.visible_message(span_danger("[target]'s leg kicks out sharply!"), \
span_danger("Your leg kicks out sharply!"))
else if(target_brain_damage < BRAIN_DAMAGE_SEVERE) //a mildly damaged brain produces a delayed reaction
playsound(target, 'sound/weapons/punchmiss.ogg', 15, TRUE, -1)
target.visible_message(span_danger("After a moment, [target]'s leg kicks out sharply!"), \
span_danger("After a moment, your leg kicks out sharply!"))
else if(target_brain_damage < BRAIN_DAMAGE_DEATH) //a severely damaged brain produces a delayed + weaker reaction
playsound(target, 'sound/weapons/punchmiss.ogg', 5, TRUE, -1)
target.visible_message(span_danger("After a moment, [target]'s leg kicks out weakly!"), \
span_danger("After a moment, your leg kicks out weakly!"))
return