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Texture Switcher

Sample project that demonstrates how to dynamically load textures using Sceneform.

You can find more information about this topic in "Dynamic textures in Sceneform" article on medium.

Requirements

  • Android Studio 3.2.1 or higher
  • Kotlin 1.3.0 or higher
  • Scenefrom 1.5.1 or higher
  • Android 24 + Devices with AR support (see how to build on emulator)

Includes

  • Custom material definition
  • Diffuse, metallic, roughness and normal texture maps support
  • Fake object and default textures for it
  • Applying custom material to object
  • Retrieving custom material from fake object
  • Applying textures to object dynamically