-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProgressBar.cs
152 lines (133 loc) · 3.23 KB
/
ProgressBar.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
namespace FFDeamon;
public class ProgressBar
{
object Mutex { get; } = new object();
private string DoneCharacter = "#"; //candidates: █
private string NotDoneCharacter = " "; //candidates: ▓░️
private string LeftBorderCharacter = "[";
private string RightBorderCharacter = "]";
private const string animation = @"|/―\";
private static int animationIndex
{
get
{
return (int)(DateTime.Now.Second);
}
}
private const int blockCount = 10;
string? _prefix;
public string? Prefix
{
get
{
lock(Mutex)
return _prefix;
}
set
{
lock(Mutex)
_prefix = value;
}
}
string? _suffix;
public string? Suffix
{
get
{
lock(Mutex)
return _suffix;
}
set
{
lock(Mutex)
_suffix = value;
}
}
float _progress;
public float Progress
{
get
{
lock(Mutex)
return _progress;
}
set
{
lock(Mutex)
_progress = value;
}
}
string AllProgressText
{
get
{
string text = string.Format("{0} {1} {2}",
AllBarText,
Percent,
Animation);
return Prefix + text + Suffix;
}
}
string DoneBarText
{
get
{
int progressBlockCount = (int)(Progress * blockCount);
return string.Concat(Enumerable.Repeat(DoneCharacter, progressBlockCount));
}
}
string RemainBarText
{
get
{
int progressBlockCount = (int)(Progress * blockCount);
return string.Concat(Enumerable.Repeat(NotDoneCharacter, blockCount - progressBlockCount));
}
}
string AllBarText
{
get
{
int progressBlockCount = (int)(Progress * blockCount);
return string.Format("{2}{0}{1}{3}", DoneBarText, RemainBarText, LeftBorderCharacter, RightBorderCharacter);
}
}
string Percent
{
get
{
double percent = (double)(Progress * 100);
return string.Format("{0,3:N1}%", percent);
}
}
string Animation
{
get
{
return animation[animationIndex % animation.Length].ToString();
}
}
public void Setup(string prefix, float progress, string suffix)
{
lock (Mutex)
{
_prefix = prefix;
_progress = progress;
_suffix = suffix;
}
}
public void Draw()
{
string writableText;
string text = AllProgressText;
if (text.Length == Console.WindowWidth)
writableText = text;
else if (text.Length > Console.WindowWidth)
writableText = text.Substring(0, Console.WindowWidth - 3) + "...";
else if (text.Length < Console.WindowWidth)
writableText = text + new string(' ', Console.WindowWidth - text.Length);
else
throw new NotImplementedException();
Console.WriteLine(writableText);
}
}