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This repository has been archived by the owner on Dec 13, 2021. It is now read-only.
AssetBundle ab = AssetBundle.LoadFromFile("Assets/StreamingAssets/AssetBundles/1f0a5d8e2e6bcab0b3618d54406da0db43f0a7e8.ab");
UnityEngine.SceneManagement.SceneManager.LoadScene("1");
使用的unity2017.1p3.附件用zip格式上传始终不成功,下载下来后把png改zip
The text was updated successfully, but these errors were encountered:
设立了两个场景是一样的,将它们打包后有些相同资源(如贴图)被打包到了场景里。使用TestScene脚本测试的。
代码如:
使用的unity2017.1p3.附件用zip格式上传始终不成功,下载下来后把png改zip
The text was updated successfully, but these errors were encountered: