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server_channel.go
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package lime
import (
"context"
"errors"
"fmt"
"reflect"
)
type ServerChannel struct {
*channel
}
func NewServerChannel(t Transport, bufferSize int, serverNode Node, sessionID string) *ServerChannel {
if !serverNode.IsComplete() {
panic("the server node must be complete")
}
if sessionID == "" {
panic("the sessionID cannot be zero")
}
c := newChannel(t, bufferSize)
c.localNode = serverNode
c.sessionID = sessionID
return &ServerChannel{channel: c}
}
// receiveNewSession receives a new session envelope from the client node.
func (c *ServerChannel) receiveNewSession(ctx context.Context) (*Session, error) {
if err := c.ensureState(SessionStateNew, "receive new session"); err != nil {
return nil, err
}
return c.receiveSession(ctx)
}
// sendNegotiatingOptionsSession changes the session state and sends a "negotiating" session envelope with the available options to the client node and awaits for the selected option.
func (c *ServerChannel) sendNegotiatingOptionsSession(ctx context.Context, compOptions []SessionCompression, encryptOptions []SessionEncryption) (*Session, error) {
if len(compOptions) == 0 {
return nil, errors.New("no available options for compression negotiation")
}
if len(encryptOptions) == 0 {
return nil, errors.New("no available options for encryption negotiation")
}
if err := c.ensureState(SessionStateNew, "negotiate session"); err != nil {
return nil, err
}
c.setState(SessionStateNegotiating)
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
},
State: SessionStateNegotiating,
CompressionOptions: compOptions,
EncryptionOptions: encryptOptions,
}
if err := c.sendSession(ctx, &ses); err != nil {
return nil, err
}
return c.receiveSession(ctx)
}
// sendNegotiatingConfirmationSession send a "negotiating" session envelope to the client node to confirm the session negotiation options.
func (c *ServerChannel) sendNegotiatingConfirmationSession(ctx context.Context, comp SessionCompression, encrypt SessionEncryption) error {
if err := c.ensureState(SessionStateNegotiating, "send negotiating session"); err != nil {
return err
}
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
},
State: SessionStateNegotiating,
Compression: comp,
Encryption: encrypt,
}
return c.sendSession(ctx, &ses)
}
// sendAuthenticatingSession changes the session state and sends an "authenticating" envelope with the available scheme options to the client node and awaits for the authentication.
func (c *ServerChannel) sendAuthenticatingSession(ctx context.Context, schemeOpts []AuthenticationScheme) (*Session, error) {
if len(schemeOpts) == 0 {
return nil, errors.New("there's no available options for authentication")
}
if err := c.ensureTransportOK("authenticate session"); err != nil {
return nil, err
}
if c.state != SessionStateNew && c.state != SessionStateNegotiating {
return nil, fmt.Errorf("cannot authenticate session in the %v state", c.state)
}
c.setState(SessionStateAuthenticating)
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
},
State: SessionStateAuthenticating,
SchemeOptions: schemeOpts,
}
if err := c.sendSession(ctx, &ses); err != nil {
return nil, err
}
return c.receiveSession(ctx)
}
// sendAuthenticatingRoundTripSession sends authentication round-trip information to the connected node and awaits for the client authentication.
func (c *ServerChannel) sendAuthenticatingRoundTripSession(ctx context.Context, roundTrip Authentication) (*Session, error) {
if roundTrip == nil {
panic("auth roundTrip cannot be nil")
}
if err := c.ensureState(SessionStateAuthenticating, "perform authentication roundTrip"); err != nil {
return nil, err
}
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
},
State: SessionStateAuthenticating,
Authentication: roundTrip,
}
if err := c.sendSession(ctx, &ses); err != nil {
return nil, err
}
return c.receiveSession(ctx)
}
// sendEstablishedSession changes the session state to "established" and sends a session envelope to the node to communicate the establishment of the session.
func (c *ServerChannel) sendEstablishedSession(ctx context.Context, node Node) error {
if err := c.ensureTransportOK("send established session"); err != nil {
return err
}
if c.state != SessionStateNew && c.state != SessionStateNegotiating && c.state != SessionStateAuthenticating {
return fmt.Errorf("cannot establish the session in the %v state", c.state)
}
c.setState(SessionStateEstablished)
c.remoteNode = node
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
To: c.remoteNode,
},
State: SessionStateEstablished,
}
return c.sendSession(ctx, &ses)
}
// DomainRole indicates the role of an identity in a domain.
type DomainRole string
const (
DomainRoleUnknown = DomainRole("unknown") // The identity is not part of the domain.
DomainRoleMember = DomainRole("member") // The identity is a member of the domain.
DomainRoleAuthority = DomainRole("authority") // The identity is an authority of the domain.
DomainRoleRootAuthority = DomainRole("rootAuthority") // The identity is an authority of the domain and its subdomains.
)
// AuthenticationResult represents the result of a session authentication.
type AuthenticationResult struct {
Role DomainRole
RoundTrip Authentication
}
func UnknownAuthenticationResult() *AuthenticationResult {
return &AuthenticationResult{Role: DomainRoleUnknown}
}
func MemberAuthenticationResult() *AuthenticationResult {
return &AuthenticationResult{Role: DomainRoleMember}
}
func AuthorityAuthenticationResult() *AuthenticationResult {
return &AuthenticationResult{Role: DomainRoleAuthority}
}
func RootAuthorityAuthenticationResult() *AuthenticationResult {
return &AuthenticationResult{Role: DomainRoleRootAuthority}
}
// EstablishSession establishes a server channel with transport options negotiation and authentication.
func (c *ServerChannel) EstablishSession(
ctx context.Context,
compOpts []SessionCompression,
encryptOpts []SessionEncryption,
schemeOpts []AuthenticationScheme,
authenticate func(context.Context, Identity, Authentication) (*AuthenticationResult, error),
register func(context.Context, Node, *ServerChannel) (Node, error)) error {
if err := c.ensureTransportOK("establish session"); err != nil {
return err
}
if compOpts == nil {
panic("compOpts cannot be nil")
}
if encryptOpts == nil {
panic("encryptOpts cannot be nil")
}
if authenticate == nil {
panic("authenticate cannot be nil")
}
if register == nil {
panic("register cannot be nil")
}
ses, err := c.receiveNewSession(ctx)
if err != nil {
return err
}
if ses.ID != "" {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "Invalid session id",
})
}
if ses.State == SessionStateNew {
// Check if there's any transport negotiation option to be presented to the client
negCompOpts := make([]SessionCompression, 0)
for _, v := range intersect(compOpts, c.transport.SupportedCompression()) {
negCompOpts = append(negCompOpts, v.(SessionCompression))
}
if encryptOpts == nil {
encryptOpts = []SessionEncryption{}
}
negEncryptOpts := make([]SessionEncryption, 0)
for _, v := range intersect(encryptOpts, c.transport.SupportedEncryption()) {
negEncryptOpts = append(negEncryptOpts, v.(SessionEncryption))
}
if len(negCompOpts) > 1 || len(negEncryptOpts) > 1 {
// Negotiate the session options
if err = c.negotiateSession(ctx, negCompOpts, negEncryptOpts); err != nil {
return err
}
}
// Proceed to the authentication if the channel is not failed
if c.state != SessionStateFailed {
if err = c.authenticateSession(ctx, schemeOpts, authenticate, register); err != nil {
return err
}
}
}
// If the channel state is not final at this point, fail the session
if c.state != SessionStateEstablished && c.state != SessionStateFailed && c.transport.Connected() {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "The session establishment failed",
})
}
return nil
}
func (c *ServerChannel) negotiateSession(ctx context.Context, compOpts []SessionCompression, encryptOpts []SessionEncryption) error {
ses, err := c.sendNegotiatingOptionsSession(ctx, compOpts, encryptOpts)
if err != nil {
return err
}
if ses.ID != c.sessionID {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "Invalid session id",
})
}
// Convert the slices to maps for lookup
compOptsMap := make(map[SessionCompression]struct{}, len(compOpts))
for _, v := range compOpts {
compOptsMap[v] = struct{}{}
}
encryptOptsMap := make(map[SessionEncryption]struct{}, len(encryptOpts))
for _, v := range encryptOpts {
encryptOptsMap[v] = struct{}{}
}
if ses.State == SessionStateNegotiating && ses.Compression != "" && ses.Encryption != "" {
if _, ok := compOptsMap[ses.Compression]; ok {
if _, ok := encryptOptsMap[ses.Encryption]; ok {
if err := c.sendNegotiatingConfirmationSession(ctx, ses.Compression, ses.Encryption); err != nil {
return err
}
if c.transport.Compression() != ses.Compression {
if err = c.transport.SetCompression(ctx, ses.Compression); err != nil {
return err
}
}
if c.transport.Encryption() != ses.Encryption {
if err = c.transport.SetEncryption(ctx, ses.Encryption); err != nil {
return err
}
}
return nil
}
}
}
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "An invalid negotiation option was selected",
})
}
func (c *ServerChannel) authenticateSession(
ctx context.Context,
schemeOpts []AuthenticationScheme,
authenticate func(context.Context, Identity, Authentication) (*AuthenticationResult, error),
register func(context.Context, Node, *ServerChannel) (Node, error)) error {
// Convert the slice to a map for lookup
schemeOptsMap := make(map[AuthenticationScheme]struct{})
for _, v := range schemeOpts {
schemeOptsMap[v] = struct{}{}
}
ses, err := c.sendAuthenticatingSession(ctx, schemeOpts)
if err != nil {
return err
}
for c.state == SessionStateAuthenticating {
if ses.State != SessionStateAuthenticating {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "Invalid session state",
})
}
if ses.ID != c.sessionID {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "Invalid session id",
})
}
if _, ok := schemeOptsMap[ses.Scheme]; !ok {
return c.FailSession(ctx, &Reason{
Code: 1,
Description: "An invalid authentication scheme was selected",
})
}
// Authenticate using the provided func
authResult, err := authenticate(ctx, ses.From.Identity, ses.Authentication)
if err != nil {
return err
}
// If the auth result contains the identity domain role, it has succeeded
if authResult.Role != "" && authResult.Role != DomainRoleUnknown {
node, err := register(ctx, ses.From, c)
if err != nil {
return err
}
if err = c.sendEstablishedSession(ctx, node); err != nil {
return err
}
} else if authResult.RoundTrip != nil {
ses, err = c.sendAuthenticatingRoundTripSession(ctx, authResult.RoundTrip)
if err != nil {
return err
}
} else {
if err = c.FailSession(ctx, &Reason{
Code: 1,
Description: "The session authentication failed",
}); err != nil {
return err
}
}
}
return nil
}
func (c *ServerChannel) FinishSession(ctx context.Context) error {
if err := c.ensureEstablished("send finished session"); err != nil {
return err
}
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
To: c.remoteNode,
},
State: SessionStateFinished,
}
err := c.sendSession(ctx, &ses)
c.setState(SessionStateFinished)
if err == nil {
if err = c.transport.Close(); err != nil {
err = fmt.Errorf("closing the transport failed: %w", err)
}
}
return err
}
func (c *ServerChannel) FailSession(ctx context.Context, reason *Reason) error {
if err := c.ensureTransportOK("send failed session"); err != nil {
return err
}
ses := Session{
Envelope: Envelope{
ID: c.sessionID,
From: c.localNode,
To: c.remoteNode,
},
State: SessionStateFailed,
Reason: reason,
}
err := c.sendSession(ctx, &ses)
c.setState(SessionStateFailed)
if err == nil {
if err = c.transport.Close(); err != nil {
err = fmt.Errorf("closing the transport failed: %w", err)
}
}
return err
}
// Source: https://github.com/juliangruber/go-intersect
func intersect(a interface{}, b interface{}) []interface{} {
set := make([]interface{}, 0)
av := reflect.ValueOf(a)
for i := 0; i < av.Len(); i++ {
el := av.Index(i).Interface()
if contains(b, el) {
set = append(set, el)
}
}
return set
}
func contains(a interface{}, e interface{}) bool {
v := reflect.ValueOf(a)
for i := 0; i < v.Len(); i++ {
if v.Index(i).Interface() == e {
return true
}
}
return false
}