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player.py
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from gameconfig import game_config
# TODO: consider separating control-related data (*entered) from "actual" data
class Player:
def __init__(self, player_number, player_control, player_summary=None):
self.nr = player_number
self.counts = {length: 0 for length in game_config.train_lengths}
self.train_score = 0
self.ticket_score = 0
self.total_score = 0
self.remaining = game_config.remaining_pieces
self.color_nr = player_number
self.control = player_control
self.name = "Mr. " + self.color().capitalize()
self.longest_road = False
self.tickets_entered = ""
self.longest_road_length_entered = ""
self.longest_road_length = 0
self.is_minimized = False
self.game_summary = player_summary
if player_summary is not None:
player_summary.register(self)
def __eq__(self, other):
return self.nr == other.nr
def serializeable(self):
class FieldData:
def __init__(self, obj, name):
self.name = name
self.value = getattr(obj, name)
self.type_name = self.value.__class__
serializeable_types = (bool, int, str, list, tuple, dict)
fields = [FieldData(self, attr_name) for attr_name in dir(self)]
fields = [f for f in fields
if f.type_name in serializeable_types
and not f.name.startswith("__")]
field_dict = {f.name: f.value for f in fields}
return field_dict
@staticmethod
def from_serializeable(serializeable, control=None, summary=None):
nr = serializeable['nr']
player = Player(nr, control, summary)
for name, value in serializeable.items():
# print("Setting {name}={value} on {player}".format(name=name, value=value, player=player))
setattr(player, name, value)
# A bit of post-processing
player.counts = {int(key): int(value) for key, value in player.counts.items()}
return player
def mark_dirty_in_summary(self):
if self.game_summary is not None:
self.game_summary.update_player(self)
def reset(self):
self.counts = {length: 0 for length in game_config.train_lengths}
self.train_score = 0
self.ticket_score = 0
self.total_score = 0
self.remaining = game_config.remaining_pieces
self.longest_road = False
self.tickets_entered = ""
self.longest_road_length_entered = ""
self.longest_road_length = 0
self.update_all()
self.mark_dirty_in_summary()
def color(self):
return game_config.all_colors[self.color_nr]
def set_color_nr(self, new_color_nr):
self.color_nr = new_color_nr
self.control.update_color(self.color())
self.mark_dirty_in_summary()
def increase_count(self, length):
self.update_count(length, self.counts[length] + 1)
def decrease_count(self, length):
self.update_count(length, self.counts[length] - 1)
def update_count(self, length, count):
if count < 0:
return
prev_count = self.counts[length]
if count == prev_count:
return
count_diff = count - prev_count
score_diff = game_config.length_values[length] * count_diff
self.counts[length] = count
self.control.update_count(length, count)
self.update_train_score(self.train_score + score_diff)
self.update_remaining(self.remaining - count_diff * length)
def update_counts(self):
for length, count in self.counts.items():
self.control.update_count(length, count)
def update_train_score(self, new_value):
self.train_score = new_value
self.control.update_train_score(new_value)
self.update_total_score()
def update_remaining(self, new_value):
self.remaining = new_value
text = new_value if new_value != game_config.remaining_pieces else None
self.control.update_remaining(text)
def update_total_score(self):
longest_road_score = 10 if self.longest_road else 0
ticket_score = self.ticket_score if self.ticket_score is not None else 0
self.total_score = self.train_score + ticket_score + longest_road_score
# print("Score for %s: %s = %s + %s + 10x%s" % (
# self.name, self.total_score, self.train_score, self.ticket_score, self.longest_road
# ))
if self.ticket_score is None or self.longest_road is None:
self.control.update_total_score("?")
else:
self.control.update_total_score(self.total_score)
self.mark_dirty_in_summary()
def set_tickets_entered(self, text):
self.tickets_entered = text
if not text.strip():
self.ticket_score = 0
self.control.update_additional_total("")
self.control.mark_additional_points_neutral()
self.update_total_score()
return
pts = text.split()
try:
points = sum([int(pt) for pt in pts])
self.update_ticket_score(points)
except ValueError:
self.ticket_score = None
self.control.mark_additional_points_invalid()
self.update_total_score()
return "Could not parse " + text
def update_ticket_score(self, new_value):
self.ticket_score = new_value
self.control.update_additional_total(new_value)
self.control.mark_additional_points_valid()
self.update_total_score()
def set_longest_road(self, value):
if value is None:
if self.longest_road is None:
return
else:
if self.longest_road == value and self.longest_road is not None:
return
self.longest_road = value
self.control.set_has_longest_road(value)
self.update_total_score()
def set_longest_road_length_entered(self, value, force_update=False):
# print("%s =?= %s" % (self.longest_road_length_entered, value, ))
if self.longest_road_length_entered == value and not force_update:
return
self.longest_road_length_entered = value
# print("'%s' is empty? %s" % (value, not value.strip()))
if not value.strip():
self.control.mark_longest_road_length_neutral()
self.control.set_longest_road_length("")
self.longest_road_length = 0
return
try:
int_value = int(value)
except ValueError:
self.control.mark_longest_road_length_invalid()
self.longest_road_length = None
self.set_longest_road(None)
return
self.set_longest_road_length(int_value)
self.control.mark_longest_road_length_valid()
def set_longest_road_length(self, value):
if self.longest_road_length == value:
return
self.longest_road_length = value
self.control.set_longest_road_length(value)
def set_name(self, new_name):
self.name = new_name
self.control.update_name(new_name)
self.mark_dirty_in_summary()
def update_all(self):
self.control.update_color(self.color())
self.control.update_name(self.name)
self.update_counts()
self.control.set_longest_road_length(self.longest_road_length_entered)
self.set_longest_road_length_entered(self.longest_road_length_entered, True)
self.control.set_has_longest_road(self.longest_road)
self.control.set_tickets_entered(self.tickets_entered)
self.set_tickets_entered(self.tickets_entered)
self.control.update_additional_total(self.ticket_score)
self.control.update_remaining(self.remaining)
self.control.update_train_score(self.train_score)
self.control.update_total_score(self.total_score)
if self.is_minimized:
self.control.minimize()
else:
self.control.restore()
def minimize(self):
self.is_minimized = True
self.control.minimize()
self.mark_dirty_in_summary()
def restore(self):
self.is_minimized = False
self.control.restore()
self.mark_dirty_in_summary()