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BehaviourTree.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BeeTree.Serialization;
using System.Text.RegularExpressions;
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
#endif
namespace BeeTree {
[CreateAssetMenu(fileName = "New Behaviour Tree", menuName = "BeeTree/Behaviour Tree")]
public class BehaviourTree : ScriptableObject
{
public const bool DEBUG_MODE = false;
public List<Node> nodes = new List<Node>();
[SerializeField] private int _guidCounter = int.MinValue;
[SerializeField] private List<string> _variableNames = new List<string>(); // a list to keep track of the variables that have been created. the blackboard is where the actual values go
[SerializeField] private int _rootNodeGuid;
private Dictionary<int, Node> _guidToNodeDict = new Dictionary<int, Node>();
private Blackboard _blackboard;
private List<Node> _runningNodes = new List<Node>();
private Node _parentNode;
private bool _initialized = false;
public Blackboard Blackboard => _blackboard;
protected virtual void OnEnable()
{
#if UNITY_EDITOR
var assetPath = AssetDatabase.GetAssetPath(this);
var filename = Path.GetFileNameWithoutExtension(assetPath);
name = filename;
#endif
}
public Node RootNode
{
get => GetNode(_rootNodeGuid);
set
{
if (value == null)
{
throw new System.Exception("BehaviourTree.SetRootNode: Cannot set root node to null.");
}
_rootNodeGuid = value.guid;
}
}
public Dictionary<int, Node> GuidToNodeDict => _guidToNodeDict;
public string[] VariableNames => _variableNames.ToArray();
public void Initialize(Node parentNode, Blackboard blackboard)
{
_parentNode = parentNode;
Initialize(blackboard);
}
public void Initialize(Blackboard blackboard)
{
_initialized = true;
_blackboard = blackboard;
for (int i = 0; i < _variableNames.Count; i++)
{
_blackboard.SetVariable(_variableNames[i], null);
}
RootNode.Initialize();
}
public void PrintNodes()
{
Debug.Log("Total nodes: " + nodes.Count);
}
public void Tick()
{
//Debug.Log("BehaviourTree tick");
for (int i = 0; i < _runningNodes.Count; i++)
{
if (_runningNodes[i].State == Node.NodeState.Running)
{
if (_runningNodes[i].TickEnabled)
{
_runningNodes[i].Tick();
}
}
else if (_runningNodes[i].State == Node.NodeState.Aborting)
{
if (_runningNodes[i].AbortTickEnabled)
{
_runningNodes[i].AbortTick();
}
}
}
}
public void CreateGuidToNodeTable()
{
_guidToNodeDict.Clear();
for (int i = 0; i < nodes.Count; i++)
{
_guidToNodeDict.Add(nodes[i].guid, nodes[i]);
}
}
/// <summary>
/// gets a value between int.MinValue + 1 and int.MaxValue.
/// int.MinValue is reserved for a null parent
/// </summary>
/// <returns></returns>
public int CreateGuid()
{
_guidCounter += 1;
return _guidCounter;
}
public Node GetNode(int guid)
{
if (!_guidToNodeDict.ContainsKey(guid))
{
Debug.Log("GetNode: Current items in dict:");
foreach (var item in _guidToNodeDict)
{
Debug.Log(item.Key);
}
throw new System.Exception("Node guid not found in node dict: " + guid);
}
return _guidToNodeDict[guid];
}
public void AddNode(Node node)
{
if (node == null)
{
throw new System.Exception("BehaviourTree.AddNode: Cannot add null node.");
}
if (nodes.Contains(node))
{
throw new System.Exception("BehaviourTree.AddNode: Tree already contains node: " + node.Id);
}
if (_guidToNodeDict.ContainsKey(node.guid))
{
throw new System.Exception("BehaviourTree.AddNode: Tree already contains node with guid:" + node.guid);
}
if (node.Tree != null && node.Tree != this)
{
Debug.LogWarning("Node " + node.Id + " already belongs to a tree. Changing tree.");
}
node.Tree = this;
if (node.guid == int.MinValue)
{
node.guid = CreateGuid();
}
nodes.Add(node);
_guidToNodeDict.Add(node.guid, node);
}
public void RemoveNode(Node node)
{
if (node == null)
{
throw new System.Exception("BehaviourTree.RemoveNode: Cannot add null node.");
}
for (int i = 0; i < node.Children.Count; i++)
{
node.Children[i].Parent = null;
}
nodes.Remove(node);
_guidToNodeDict.Remove(node.guid);
}
public void DeleteNode(Node node)
{
if (node.Children != null && node.Children.Count > 0)
{
for (int i = 0; i < node.Children.Count; i++)
{
node.Children[i].Parent = null;
}
}
if (node.Parent != null)
{
node.Parent.RemoveChild(node);
}
RemoveNode(node);
node = null;
}
public void DeleteNodeHierarchy(Node node)
{
if (node.Children != null && node.Children.Count > 0)
{
for (int i = 0; i < node.Children.Count; i++)
{
DeleteNodeHierarchy(node.Children[i]);
}
}
//Debug.Log("Deleting node: " + node.name);
DeleteNode(node);
}
public void ReturnState(Node.NodeState state)
{
switch (state)
{
case Node.NodeState.Success:
case Node.NodeState.Failure:
case Node.NodeState.AbortComplete:
Terminate(state);
break;
}
}
public void Terminate(Node.NodeState state)
{
if (_parentNode == null)
{
Debug.Log("BehaviourTree completed with state: " + state);
return;
}
if (state != Node.NodeState.Success && state != Node.NodeState.Failure && state != Node.NodeState.AbortComplete)
{
throw new System.Exception("Cannot terminate node with state: " + state + ". Must be Success, Failure, or AbortComplete");
}
_parentNode.ReturnState(state);
}
public void AddRunningNode(Node node)
{
if (_runningNodes.Contains(node))
{
throw new System.Exception("BehaviourTree.AddRunningNode: Node is already running: (" + node.Id + ") " + node.name);
}
_runningNodes.Add(node);
}
public void RemoveRunningNode(Node node)
{
_runningNodes.Remove(node);
}
public string GetUniqueVariableName(string name)
{
if (_variableNames == null || !_variableNames.Contains(name))
{
return name;
}
string checkName = name;
int maxTries = 10000;
int tries = 0;
do
{
// add to suffix number if it exists
Match numberMatch = Regex.Match(checkName, "\\d+$");
int num = 1;
if (numberMatch.Success)
{
num = int.Parse(numberMatch.Value);
num++;
checkName = Regex.Replace(checkName, "\\d+$", num.ToString());
}
else
{
checkName = checkName + "1";
}
tries++;
} while (_variableNames.Contains(checkName) || tries > maxTries);
return checkName;
}
public void CreateVariable(string name)
{
_variableNames.Add(GetUniqueVariableName(name));
}
public void SetVariable(string name, object value)
{
if (!_initialized)
{
throw new System.Exception("BehaviourTree.SetVariable: Cannot set a variable, BehaviourTree isn't initialized. Are you trying to set it outside of playmode?");
}
if (name == null)
{
throw new System.Exception("BehaviourTree.GetVariable: variable name cannot be null.");
}
_blackboard.SetVariable(name, value);
}
public object GetVariable(string name)
{
if (!_initialized)
{
throw new System.Exception("BehaviourTree.GetVariable: Cannot get a variable, BehaviourTree isn't initialized. Are you trying to get it outside of playmode?");
}
if (name == null)
{
throw new System.Exception("BehaviourTree.GetVariable: variable name cannot be null.");
}
return _blackboard.GetVariable(name);
}
public bool HasVariable(string name)
{
if (!_variableNames.Contains(name))
{
return false;
}
return _blackboard.HasVariable(name);
}
public void RenameVariable(string oldName, string newName)
{
if (_variableNames.Contains(newName))
{
newName = GetUniqueVariableName(newName);
//throw new System.Exception("Cannot rename: " + oldName + " to " + newName + ". Another variable with that name exists already.");
}
int index = _variableNames.IndexOf(oldName);
_variableNames.Remove(oldName);
_variableNames.Insert(index, newName);
//_blackboard.SetVariable(newName, _blackboard.GetVariable(oldName));
//_blackboard.DeleteVariable(oldName);
}
public void DeleteVariable(string name)
{
if (!_variableNames.Contains(name))
{
throw new System.Exception("Cannot delete: " + name + " it doesn't exists.");
}
_variableNames.Remove(name);
}
public void CreateNodeGuidTable ()
{
_guidToNodeDict.Clear();
for (int i = 0; i < nodes.Count; i++)
{
_guidToNodeDict.Add(nodes[i].guid, nodes[i]); ;
}
}
public BehaviourTree Clone ()
{
BehaviourTree tree = ScriptableObject.CreateInstance<BehaviourTree>();
tree._rootNodeGuid = _rootNodeGuid;
tree._variableNames = new List<string>(_variableNames);
tree.nodes = new List<Node>();
for (int i = 0; i < nodes.Count; i++)
{
tree.nodes.Add(nodes[i].Clone(tree));
}
tree.CreateNodeGuidTable();
return tree;
}
}
}