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bquaternary4d

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Apply a quaternary callback to elements in four broadcasted input arrays and assign results to elements in a four-dimensional nested output array.

Usage

import bquaternary4d from 'https://cdn.jsdelivr.net/gh/stdlib-js/array-base-broadcasted-quaternary4d@esm/index.mjs';

bquaternary4d( arrays, shapes, fcn )

Applies a quaternary callback to elements in four broadcasted input arrays and assigns results to elements in a four-dimensional nested output array.

import add from 'https://cdn.jsdelivr.net/gh/stdlib-js/math-base-ops-add4@esm/index.mjs';
import zeros4d from 'https://cdn.jsdelivr.net/gh/stdlib-js/array-base-zeros4d@esm/index.mjs';

var x = [ [ 1.0, 2.0 ] ];
var y = [ [ 3.0 ], [ 4.0 ] ];
var z = [ [ 5.0 ] ];
var w = [ [ 2.0 ] ];
var out = zeros4d( [ 2, 2, 2, 2 ] );

var shapes = [
    [ 1, 2 ],
    [ 2, 1 ],
    [ 1, 1 ],
    [ 1, 1 ],
    [ 1, 2, 2, 2 ]
];

bquaternary4d( [ x, y, z, w, out ], shapes, add );
// out => [ [ [ [ 11.0, 12.0 ], [ 12.0, 13.0 ] ], [ [ 11.0, 12.0 ], [ 12.0, 13.0 ] ] ] ]

The function accepts the following arguments:

  • arrays: array-like object containing two input nested arrays and one output nested array.
  • shapes: array shapes.
  • fcn: quaternary function to apply.

Notes

  • The input and output array shapes must be broadcast compatible.

Examples

<!DOCTYPE html>
<html lang="en">
<body>
<script type="module">

var discreteUniform = require( 'https://cdn.jsdelivr.net/gh/stdlib-js/random-base-discrete-uniform' ).factory;
import filled4dBy from 'https://cdn.jsdelivr.net/gh/stdlib-js/array-base-filled4d-by@esm/index.mjs';
import zeros4d from 'https://cdn.jsdelivr.net/gh/stdlib-js/array-base-zeros4d@esm/index.mjs';
import add from 'https://cdn.jsdelivr.net/gh/stdlib-js/math-base-ops-add4@esm/index.mjs';
import bquaternary4d from 'https://cdn.jsdelivr.net/gh/stdlib-js/array-base-broadcasted-quaternary4d@esm/index.mjs';

var shapes = [
    [ 1, 1, 3, 1 ],
    [ 3, 1, 1, 1 ],
    [ 1, 1, 1, 3 ],
    [ 1, 3, 1, 1 ],
    [ 3, 3, 3, 3 ]
];

var x = filled4dBy( shapes[ 0 ], discreteUniform( -100, 100 ) );
console.log( x );

var y = filled4dBy( shapes[ 1 ], discreteUniform( -100, 100 ) );
console.log( y );

var z = filled4dBy( shapes[ 2 ], discreteUniform( -100, 100 ) );
console.log( z );

var w = filled4dBy( shapes[ 3 ], discreteUniform( -100, 100 ) );
console.log( w );

var out = zeros4d( shapes[ 4 ] );
console.log( z );

bquaternary4d( [ x, y, z, w, out ], shapes, add );
console.log( out );

</script>
</body>
</html>

Notice

This package is part of stdlib, a standard library with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.

For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.

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