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Describe what you want
We're playing on a space station. And from the implants only emi and other things that actually and does not affect the body, only affects the world around. I want to - add implants, as well as the profession of riper (works on rnd-med, as well as geneticist from ss13). Reaper - puts implants, but there is a catch, what to pay with? (Or not).
List of implants and their descriptions:
Techno Eyes.
Type: Oculars
Effect: Improves vision, gives the ability to see in the dark and identify enemies through walls.
Bionic Arm
Type: Arm
Influence: Increases the strength of your punch, allowing you to perform powerful melee attacks.
Neural Plates
Type: Brain
Effect: Increases reaction speed, which improves response to actions in combat. (ability to reflex or dodge bullets).
Cyberheart
Type: Heart
Effect: Increases health limits and improves regeneration.
Thickened Skin
Type: Skin
Effect: Provides additional protection from damage, increasing resistance to physical attacks.
Ionized Lungs
Type: Lungs
Effect: Increases a character's stamina and allows them to stay longer in adverse conditions.
Titanium Legs
Type: Legs
Effect: Increases movement and jumping speed, improving maneuverability.
Dense Bone Structures
Type: Bones
Effect: Increases defense against physical damage and reduces the risk of injury.
Subcutaneous Sensor
Type: Skin
Effect: Increases general sensory awareness, improving environmental reactions and perception abilities.(Same as Cyberheart, but slightly worse).
Mantis Blades.
Type: Hands:
Effect: A meter long blade that chops everything left and right, has high damage and fast DPS
Invisible Veil.
Type: Skin
Effect: Gives invisibility for a minute, taking a bit of health and spending stamina. It drains a maximum of 15 health (strangulation), and wastes 20 stamina per minute.
Slivers, aka operating systems, aka OS chip.
Type: Head.
Influence: Gives the ability to hack doors, weapons, short-circuit, overheat implants and other electrical things.
Additional Context
The text was updated successfully, but these errors were encountered:
Describe what you want
We're playing on a space station. And from the implants only emi and other things that actually and does not affect the body, only affects the world around. I want to - add implants, as well as the profession of riper (works on rnd-med, as well as geneticist from ss13). Reaper - puts implants, but there is a catch, what to pay with? (Or not).
List of implants and their descriptions:
Techno Eyes.
Type: Oculars
Effect: Improves vision, gives the ability to see in the dark and identify enemies through walls.
Skin Armor
Type: Skin
Effect: Increases defense against ballistic damage, reducing overall damage dealt.
Bionic Arm
Type: Arm
Influence: Increases the strength of your punch, allowing you to perform powerful melee attacks.
Neural Plates
Type: Brain
Effect: Increases reaction speed, which improves response to actions in combat. (ability to reflex or dodge bullets).
Cyberheart
Type: Heart
Effect: Increases health limits and improves regeneration.
Thickened Skin
Type: Skin
Effect: Provides additional protection from damage, increasing resistance to physical attacks.
Ionized Lungs
Type: Lungs
Effect: Increases a character's stamina and allows them to stay longer in adverse conditions.
Titanium Legs
Type: Legs
Effect: Increases movement and jumping speed, improving maneuverability.
Dense Bone Structures
Type: Bones
Effect: Increases defense against physical damage and reduces the risk of injury.
Subcutaneous Sensor
Type: Skin
Effect: Increases general sensory awareness, improving environmental reactions and perception abilities.(Same as Cyberheart, but slightly worse).
Mantis Blades.
Type: Hands:
Effect: A meter long blade that chops everything left and right, has high damage and fast DPS
Invisible Veil.
Type: Skin
Effect: Gives invisibility for a minute, taking a bit of health and spending stamina. It drains a maximum of 15 health (strangulation), and wastes 20 stamina per minute.
Slivers, aka operating systems, aka OS chip.
Type: Head.
Influence: Gives the ability to hack doors, weapons, short-circuit, overheat implants and other electrical things.
Additional Context
The text was updated successfully, but these errors were encountered: