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[Bug]: Match freezes after warmup countdown #976
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Hello You have way too many plugins installed to start debugging this. Please remove any plugin that isn't Get5 or the default SourceMod plugins, then try again. Get5 does not have any code that prevents the warmup from ending, and the errors you posted also are not from Get5, as you mentioned, so I don't really know where to begin with this. You also have a translation error. |
Everything works even with my plugins. Here I did the same thing, only with the standard plugins sourcemod and get5 . ConsoleLog_moment.log |
Nothing in Get5 would stop the timer at 0:01; we are not running this timer, it's built into the game. You should probably take "exec" out of your cvars section, as it's not a Cvar, which gives you this error: Do you have this problem if you don't play an aim map? Like on a regular 5v5 on a normal map? |
This bug was found by the players. I just look at the sequence of their actions in the console. We recreate this sequence by the development team and indeed, there is this bug with a frieze. Most likely, the bug occurs because the players from the last match did not have time to leave the server before the start of the next one (they can stay there until the end of gotv, although get5 sends an event with the end of the match) So what is the difference between a 1x1 and 5x5 game - it's just different cards. |
Are they not being kicked? Or is it because they are part of the auto-loaded match config and remain on the server?
Please also try not executing configs in |
If the player is from the next match, then he does not kick.
ActiveBZ 0 |
Does it react, if you send a "status" command from the server console? (not from the in-game console) Because It's more to find out if we both have the same problem. Update: I can't confirm if it's the same issue with "freeze" from 00:01 - Did you try to disable the warmup method? ^ |
Didn't check
Did not check. The players need a warm-up method If you change to the same card, then everything will be fixed |
A couple of problems with this:
etc. Then put get5 match configuration parameters in your
Don't put All |
Also And you should update Get5 to 0.12.1. |
And you can't do this: So that would be:
You can remove |
Have you found any way of fixing the issue? |
If someone can reproduce this on a clean server, it would probably help a lot. I cannot find out what causes this or if it's Get5's fault. Clean means:
|
Please try the latest prerelease and let me know if the problem has disappeared. We are now forcing a map reload when loading a match. |
I think this may have been related to memory leaks, which I have fixed in https://github.com/splewis/get5/releases/tag/v0.14.0-a521ece. I'm sorry about this. It would also explain why it didn't happen on earlier versions, because some of the things I fixed were broken fairly recently. |
Documentation
Get5 Version
0.12.0
The Issue
The normal game starts.
The winner exits the server,
and the loser remains.
(there is a variable on the kick of the players at the end of the match get5)
A new match starts immediately on the same server
The player who lost in the last game is kicked because he does not participate in this match.
A new player enters and player winner of the last game.
Everything is fine, the game starts, and freezes at the end of the warm-up 0:01 seconds.
Players can't do anything. Move/shoot/interact somehow. The server freezes at the moment "freeze players"
You can think of my plugin that gave an error. But I deleted it and everything happens exactly the same.
L 02/06/2023 - 13:02:04: [SM] [1] Line 75, c:\Users\BuT\Desktop\SP\addons\sourcemod\scripting\fix_arena.sp::TimerArmor
L 02/06/2023 - 13:02:04: [SM] [0] SetEntProp
L 02/06/2023 - 13:02:04: [SM] Call stack trace:
L 02/06/2023 - 13:02:04: [SM] Blaming: fix_arena.smx
L 02/06/2023 - 13:02:04: [SM] Exception reported: Entity 2 (2) is invalid
Attached a clipping of the moment from the server logs and screen
Console.log
Match Configuration
Debug Info
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