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[Bug] Pausing During Warmup Countdown To Knife #647
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@PhlexPlexico Could we not just disable pause during countdown? You can just !pause in the freezetime right after. |
Yup! That is definitely a viable fix for this. Another check that could fix it is to adjust the function here - get5/scripting/get5/pausing.sp Lines 1 to 3 in 8ffecad
But just disabling pausing during countdown from warmup works just as well IMO, I forgot I had reported this haha. ETA: I would just also expect |
So I was looking at previous tickets here to see if there's anything that can be fixed easily - and ran into this #274 So I guess this is a duplicate issue, and it appears pausing during knife round is intended. But we need to do an additional check I think to see if maybe something as simple as checking if we are currently in Get5State_GoingLive and making sure we don't fire off the pause events to avoid this bug. |
I think we should just disable pausing during this stage and people can just do it in the freezetime on round one. There's no reason to add complexity to the pausing system when this can be solved by just telling people to wait for the game to start. |
Expected behavior
When you're calling a timeout during the warmup countdown after both teams
!ready
, it should either not subtract total timeouts, or queue a timeout going into the next state.Actual behavior
As soon as the warmup countdown starts (and gamestate changes right before the countdown), if any team calls a
!pause
, it will subtract from their total pauses they have for the half/game, but will not pause the game.Steps to reproduce
Please note that "latest" is NOT a version! See https://github.com/splewis/get5/wiki/Debugging-help#finding-get5-version if you need help finding these. Adding the output file produced by
get5_debuginfo
is extremely helpful.!pause
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