-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathtree.go
190 lines (158 loc) · 3.81 KB
/
tree.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
package avl
import (
"github.com/rs/zerolog"
)
var (
NodeNotFoundInPoolError = NewWrapError("node not found in pool")
)
// NodeTraverseFunc is used for Tree.Traverse(). If keep is false, traversing
// will be stopped and error also stops traversing.
type NodeTraverseFunc func(Node) (keep bool, err error)
// Tree is AVL tree. Mainly Tree is used for loading the existing nodes.
type Tree struct {
*Logger
nodePool NodePool
root Node
}
// NewTree loads tree from NodePool.
func NewTree(rootKey []byte, nodePool NodePool) (*Tree, error) {
if rootKey == nil {
return nil, NodeNotFoundInPoolError.Wrapf("empty root")
}
root, err := nodePool.Get(rootKey)
if err != nil {
return nil, err
} else if root == nil {
return nil, NodeNotFoundInPoolError.Wrapf("root key=%x", rootKey)
}
return &Tree{
Logger: NewLogger(func(c zerolog.Context) zerolog.Context {
return c.Str("module", "avl_tree")
}),
nodePool: nodePool,
root: root,
}, nil
}
// NodePool returns NodePool of this tree.
func (tr *Tree) NodePool() NodePool {
return tr.nodePool
}
// Root returns root node.
func (tr *Tree) Root() Node {
return tr.root
}
func (tr *Tree) getLeaf(node Node, isLeft bool) (Node, error) {
var key []byte
if isLeft {
key = node.LeftKey()
} else {
key = node.RightKey()
}
if key == nil {
return nil, nil
}
return tr.nodePool.Get(key)
}
// Get finds and returns node by key. It traverse the entire tree. Unlike
// NodePool.Get() the only organized(not orphan) node will be returned. For
// performance, NodePool.Get() will be better.
func (tr *Tree) Get(key []byte) (Node, error) {
logs := tr.Log().With().Bytes("key", key).Logger()
if tr.root == nil {
logs.Debug().Msg("empty tree")
return nil, nil
}
var parent Node
parent = tr.root
var depth int
for {
c := CompareKey(key, parent.Key())
if c == 0 {
logs.Debug().Int("depth", depth).Msg("found node by key")
return parent, nil
}
var err error
if parent, err = tr.getLeaf(parent, c < 0); err != nil {
return nil, err
}
if parent == nil {
break
}
depth++
}
return nil, nil
}
// GetWithParents returns node with it's parents node.
func (tr *Tree) GetWithParents(key []byte) (Node, []Node, error) {
logs := tr.Log().With().Bytes("key", key).Logger()
if tr.root == nil {
logs.Debug().Msg("empty tree")
return nil, nil, nil
}
var parents []Node
parent := tr.root
var depth int
for {
c := CompareKey(key, parent.Key())
if c == 0 {
logs.Debug().Int("depth", depth).Msg("found node by key")
return parent, parents, nil
}
parents = append(parents, parent)
var err error
if parent, err = tr.getLeaf(parent, c < 0); err != nil {
return nil, nil, err
}
if parent == nil {
break
}
depth++
}
return nil, nil, nil
}
// Traverse traverses the entire tree. The error of NodeTraverseFunc mainly
// error is from the external storage or other system.
func (tr *Tree) Traverse(f NodeTraverseFunc) error {
if tr.root == nil {
return nil
}
_, err := tr.traverse(tr.root, f)
return err
}
func (tr *Tree) traverse(node Node, f NodeTraverseFunc) (bool, error) {
if node == nil {
return true, nil
}
if keep, err := f(node); err != nil {
return false, err
} else if !keep {
return true, nil
}
var left, right Node
var err error
if left, err = tr.getLeaf(node, true); err != nil {
return false, err
}
if right, err = tr.getLeaf(node, false); err != nil {
return false, err
}
if left != nil {
if keep, err := tr.traverse(left, f); err != nil {
return false, err
} else if !keep {
return true, nil
}
}
if right != nil {
if keep, err := tr.traverse(right, f); err != nil {
return false, err
} else if !keep {
return true, nil
}
}
return true, nil
}
// IsValid checks whether Tree is valid or not.
func (tr *Tree) IsValid() error {
return NewTreeValidator(tr).IsValid()
}