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Add particles #35
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Particles can mean different things in a falling-sand game, so are we talking about (1) regular, shader-based particles with no mass, or (2) actual atoms with inherent light sources? I suppose there might be a mix of both. Related: For atom-less particles, there seems to be two reasonably mature options if we wanna go with a pre-made solution: bevy_hanabi is a likely candidate. Its WASM support is still in progress, but it could just be toggled off in the browser until it works well: djeedai/bevy_hanabi#41 The alternative is 2D-only and already WASM-friendly, which does seem promising: https://github.com/abnormalbrain/bevy_particle_systems |
Particles are for sure ambiguous. From what I'm testing bevy is dealing with them pretty well without a GPU approach, but we would probably want to speed that up in the future if that's possible. We are probably gonna use them for water splashing, and it will be a game changer for the player tool, with them we can animate them getting into the tool, and some better throwing, without them clumping into each other. Edit: Wow bevy_hanabi is pretty amazing! We are gonna for sure use it in another occasions tho, like when we add explosions. |
Particles are really helpful, and game changer for visuals.
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