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helper.c
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#include "gba.h"
#include "startScreen.h"
#include "gameScreen.h"
#include "main.h"
#include "gameScreen2.h"
#include "endScreen.h"
#include <stdio.h>
void displayScreen(int row, int col, int width, int height, const u16 *image) {
// char *s;
// int x = 0;
// if (image == frameS2) {
// s = "LEVEL 1";
// x = 1;
// }
// else if (image == frameS1) {
// s = "LEVEL 2";
// x = 1;
// }
waitForVBlank();
drawImageDMA(row, col, width, height, image);
// if (x == 1) {
// drawString(2, 2, s, BLUE);
// }
}
void displayEndScreen(void) {
waitForVBlank();
fillScreenDMA(BLACK);
drawPartImageDMA(55, 70, 100, 50, endScreen);
}
// void displayGame(void) {
// waitForVBlank();
// drawImageDMA(0, 0, FRAMES1_WIDTH, FRAMES1_HEIGHT, frameS1);
// }
enum gba_state playGame(struct sprite cs, struct sprite os, u32 previousButtons, u32 currentButtons, int row_low, int row_high, int col_low, int col_high, const unsigned short frame[], enum gba_state state) {
int counter = 0;
int seconds = 0;
char *s;
if (frame == frameS1) {
s = "LEVEL 2";
}
else {
s = "LEVEL 1";
}
int initialCol = 2;
int increment = 1;
while (1) {
// if (SCANLINECOUNTER > 160) {
// counter++;
// }
currentButtons = BUTTONS;
os = cs;
if (KEY_JUST_PRESSED(BUTTON_SELECT, currentButtons, previousButtons)) {
return START;
}
if (KEY_JUST_PRESSED(BUTTON_START, currentButtons, previousButtons)) {
if (state == PLAYMAP1) {
return PLAYMAP2;
}
else {
return END;
}
}
if ((cs.orig_row >= row_low && cs.orig_row <= row_high) && (cs.orig_col <= col_high && cs.orig_col >= col_low)) {
if (state == PLAYMAP1) {
return PLAYMAP2;
}
else {
return END;
}
}
if (KEY_DOWN(BUTTON_UP, previousButtons) != 0 && KEY_DOWN(BUTTON_UP, currentButtons) == 0) {
// if (frameS1[OFFSET(cs.orig_row - cs.rd, cs.orig_col, WIDTH)] == 0x7fff) {
// cs.orig_row -= cs.rd;
// }
int x = 1;
for (int i = 0; i < 3; i++) {
for (int j = 1; j <= cs.rd; j++) {
if (frame[OFFSET(cs.orig_row - j, cs.orig_col + i, WIDTH)] != 0x7fff) {
x = 0;
}
}
}
if (x == 1) {
cs.orig_row -= cs.rd;
}
}
else if (KEY_DOWN(BUTTON_DOWN, previousButtons) != 0 && KEY_DOWN(BUTTON_DOWN, currentButtons) == 0) {
// if (frameS1[OFFSET(cs.orig_row + 3 + cs.rd, cs.orig_col + 3, WIDTH)] == 0x7fff) {
// cs.orig_row += cs.rd;
// }
int x = 1;
for (int i = 0; i < 3; i++) {
for (int j = 1; j <= cs.rd; j++) {
if (frame[OFFSET(cs.orig_row + 2 + j, cs.orig_col + i, WIDTH)] != 0x7fff) {
x = 0;
}
}
}
if (x == 1) {
cs.orig_row += cs.rd;
}
}
else if (KEY_DOWN(BUTTON_LEFT, previousButtons) != 0 && KEY_DOWN(BUTTON_LEFT, currentButtons) == 0) {
// if (frameS1[OFFSET(cs.orig_row, cs.orig_col - cs.cd, WIDTH)] == 0x7fff) {
// cs.orig_col -= cs.cd;
// }
int x = 1;
for (int i = 0; i < 3; i++) {
for (int j = 1; j <= cs.cd; j++) {
if (frame[OFFSET(cs.orig_row + i, cs.orig_col - j, WIDTH)] != 0x7fff) {
x = 0;
}
}
}
if (x == 1) {
cs.orig_col -= cs.cd;
}
}
else if (KEY_DOWN(BUTTON_RIGHT, previousButtons) != 0 && KEY_DOWN(BUTTON_RIGHT, currentButtons) == 0) {
// if (frameS1[OFFSET(cs.orig_row, cs.orig_col + 3 + cs.cd, WIDTH)] == 0x7fff) {
// cs.orig_col += cs.cd;
// }
int x = 1;
for (int i = 0; i < 3; i++) {
for (int j = 1; j <= cs.cd; j++) {
if (frame[OFFSET(cs.orig_row + i, cs.orig_col + 2 + j, WIDTH)] != 0x7fff) {
x = 0;
}
}
}
if (x == 1) {
cs.orig_col += cs.cd;
}
}
previousButtons = currentButtons;
int y = 0;
waitForVBlank();
// if (SCANLINECOUNTER > 160) {
counter++;
// }
char g[20];
if (counter % 60 == 0) {
counter = 0;
seconds++;
y = 1;
sprintf(g, "%d", seconds);
}
if (y == 1) {
drawRectDMA(148, 200, 20, 10, WHITE);
drawString(148, 200, g, BLUE);
}
if (counter % 50 == 0) {
if (increment == -1) {
drawRectDMA(148, initialCol, 80, 10, WHITE);
}
else {
drawRectDMA(148, initialCol, 50, 10, WHITE);
}
drawString(148, initialCol, s, BLUE);
if (initialCol == 80) {
increment = -1;
}
if (initialCol == 2) {
increment = 1;
}
initialCol += increment;
}
drawRectDMA(os.orig_row, os.orig_col, 3, 3, WHITE);
drawRectDMA(cs.orig_row, cs.orig_col, 3, 3, BLACK);
}
}