-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
66 lines (48 loc) · 1.8 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
cmake_minimum_required (VERSION 3.8)
project ("Ebony")
# find_package(Vulkan REQUIRED)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/build")
add_compile_definitions(EB_BUILD_DLL EBONY_BUILD_DLL)
# file(GLOB_RECURSE GLSL_SOURCE_FILES
# "${PROJECT_SOURCE_DIR}/Graphics/shaders/*.frag"
# "${PROJECT_SOURCE_DIR}/Graphics/shaders/*.vert"
# "${PROJECT_SOURCE_DIR}/Graphics/shaders/*.comp"
# )
# foreach(GLSL ${GLSL_SOURCE_FILES})
# message(STATUS "BUILDING SHADER")
# get_filename_component(FILE_NAME ${GLSL} NAME)
# set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
# message(STATUS ${GLSL})
# add_custom_command(
# OUTPUT ${SPIRV}
# COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
# DEPENDS ${GLSL})
# list(APPEND SPIRV_BINARY_FILES ${SPIRV})
# endforeach(GLSL)
# add_custom_target(
# Shaders
# DEPENDS ${SPIRV_BINARY_FILES}
# SOURCES ${GLSL_SOURCE_FILES}
# )
# Add all sub directories here
# Enable Hot Reload for MSVC compilers if supported.
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
# Include sub-projects.
add_subdirectory ("Ebony")
add_subdirectory ("BrickBreaker")
add_subdirectory ("Crypt")
# add_subdirectory ("Sandbox")
add_subdirectory ("Graphics")
add_subdirectory ("AssetLib")
add_subdirectory ("AssetConverter")
add_subdirectory ("ThirdParty")
# add_subdirectory ("EcologyRTS")
add_subdirectory ("SpaceGuy")
# add_subdirectory ("Audio")
add_custom_target(copy_assets_dll
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_LIST_DIR}/copy-assets.cmake
)
add_dependencies(assimp copy_assets_dll)