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conn.go
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package gxmpp
/**
Connection Manager
*/
import (
"log"
"net"
"time"
"fmt"
)
var _ = fmt.Println
type Server struct {
cfg *ServerConfig
quitCh chan byte
listenAddr *net.TCPAddr
idg IdGen //id generator
}
func NewServer(cfg *ServerConfig) *Server {
return new(Server).init(cfg)
}
func (s *Server)init(cfg *ServerConfig) *Server {
s.cfg = cfg
s.quitCh = make(chan byte)
s.idg = NewBase64IdGen()
return s
}
func (s *Server) HandleConnection(conn net.Conn) {
session := NewSession(s, conn)
session.Talking()
}
func (s *Server) Start() error {
laddr, err := net.ResolveTCPAddr("tcp", s.cfg.C2SPort)
if err != nil {
log.Fatalln(err)
return err
}
s.listenAddr = laddr
ln, err := net.ListenTCP("tcp", s.listenAddr)
if err != nil {
return err
}
defer ln.Close()
for {
select {
case <- s.quitCh:
log.Println("Receive Quit")
return nil
default:
}
ln.SetDeadline(time.Now().Add(time.Second*10)) //for the graceful quit
conn, err := ln.AcceptTCP()
if err != nil {
switch e := err.(type) {
case *net.OpError:
if e.Timeout() != true {
log.Fatalln("ln.Accept error:", e)
}
continue
default:
log.Fatalln("ln.Accept error:", e)
continue
}
}
go s.HandleConnection(conn)
}
return nil
}
func (s *Server) Stop() {
s.quitCh <- 1
}