Releases: sinai-dev/UnityExplorer
UnityExplorer 4.7.3
Changelog
- Added Freecam panel. Provides a basic universal free camera, mainly aimed at 3D (not 2D or orthographic) games. Can inspect the camera to adjust for 2D / ortho if you need for now.
- Fixed panels not saving their size, position or active state between launches (introduced in previous version)
- Added
UniverseLib
to the C# Console's default usings - Bumped
UniverseLib
to1.3.5
In UniverseLib
- Fixed an issue with
Il2CppSystem.Array
being returned as System[]
arrays instead ofIl2CppArrayBase<T>
- Fixed enumerating certain List / Dictionary types in IL2CPP which derive from a class and don't implement
IEnumerable
/IDictionary
themselves
UnityExplorer 4.7.2
Changelog
- Fixed an issue where UI masks were not working properly in some games
- Fixed an issue with unboxing IL2CPP enums
- Fixed an exception with
[Flags]
enums that have negative values - Updated to use the new shared Panel system in UniverseLib
1.3.3
UnityExplorer 4.7.1
4.7.1
hotfix:
- Restored a commit which accidentally didn't make it into the previous release after merging branches.
Below are the release notes for 4.7.0
⚠️ Folder structure changes ⚠️
- BepInEx users: Please remove your existing
UnityExplorer.[...].dll
andUniverseLib.[...].dll
files before installing this version. - MelonLoader users: Please make sure the
UniverseLib.[...].dll
file is not in yourMods
folder. - All users: The generated
UnityExplorer
folder will be renamed tosinai-dev-UnityExplorer
on your next launch. If for some reason the migration fails you can rename it manually.
If you experience any problems with UnityExplorer after installing this version, please make sure you have removed all files from previous versions before creating an issue.
Installation process changes
- The installation process for your version may have changed slightly in this release.
- Please refer to the readme if you are unsure how to install your version.
Changelog
- Renamed the
UnityExplorer
folder tosinai-dev-UnityExplorer
. The migration process should be automatic. - Updated the help message when the C# Console encounters a
NotSupportedException
to be more helpful. - Improved the speed and accuracy of the "jump to index" feature of scroll lists (affects auto complete results and "View In Explorer" button).
- Fixed members which encountered an exception being stuck in the "had exception" state until you close the inspector window.
- Fixed an issue with the
HideAndDontSave
scene updating every second in some games despite the Auto-Update checkbox being unchecked. - Removed a duplicate call to
UIManager.Update
, causing the method to run twice per frame (which causes a few other minor issues).
Project changes
- Migrated to
dotnet SDK
project.- No longer using
ILRepack
as it doesn't seem to run properly for our project anymore. It may return in the future if this can be resolved.
- No longer using
- Build is now handled by the
build.ps1
script in the project root folder. - Added the Editor Package project to the repository.
.NET 6.0 support
An experimental .NET 6.0 build for MelonLoader has been added with this release under the version name MelonLoader.IL2CPP.net6preview
.
This version will only work with the MelonLoader 0.6.0
preview build which is not yet publicly released. For most MelonLoader users, you will still want to use MelonLoader.IL2CPP
or MelonLoader.Mono
.
In the future, a .NET 6.0 build for BepInEx will be added as well, or will replace the current .NET 4.7.2 build.
UnityExplorer 4.6.4
- Added throttling to part of the Scene Explorer update method for niche cases with extreme amounts of displayed GameObjects
UnityExplorer 4.6.3
- Added the ability to view and copy the entire exception and stack trace for a member which had an exception in the Inspector bacac92
- Bumped
UniverseLib
to1.2.18
to fix an issue where input wouldn't work properly in some games using the newInputSystem
UnityExplorer 4.6.2
UnityExplorer 4.6.1
- Fixed an issue where the UnityExplorer canvas could be displayed behind other canvases. (#128)
- Slight performance improvement when inspecting the
HideAndDontSave
scene.
UnityExplorer 4.6.0
Editor package
- Added
UnityExplorer.Editor
release. - Currently you can either import the local
package.json
with the Package Manager, or just drag the folder into your project. Then drag theRuntime/UnityExplorer.prefab
into your scene, or create a GameObject and add theExplorer Editor Behaviour
script to it. - Tested with Unity 2017.1 and 2020.3.
- Official package support may come in the future.
Unity object widgets
- Added an inspector widget to listen to
AudioClip
s, and save them to .wav if supported. Use theShow Player
button at the top of the inspector when inspecting anAudioClip
. - Improved the
Texture2D
viewer widget, the displayed image is now scaled correctly to the image's original dimensions. It will be displayed at full size when it is smaller than the inspector window, otherwise it will be scaled appropriately. - Refactored Unity object widget classes so that expansion will be easier in the future.
Other
- Fixed transform tree labels overlapping on the sibling index input
- Added a black outline to the resize cursor arrow so that it's easier to see against light backgrounds
- Fixed a niche issue with implicit constructors on generic struct classes (the generic argument input was not shown)
UnityExplorer 4.5.12
- Auto-complete panel can now be resized
- Fixed the Constructor toggle in the Reflection Inspector not actually doing anything
- Fixed implicit parameterless constructors not being listed for structs
- Fixed constructors being listed for
abstract
classes - Anonymous and compiler-generated classes are no longer listed in the auto-complete results in the "Class" mode of the Object Search
- Changed to using
Enum.HasFlag
for checking enum flags values instead of old method, now works on undefined values
UnityExplorer 4.5.11
- Added support for instance constructors in the Reflection Inspector
- Changed the default scope of the Reflection Inspector from
Instance
toAll
when inspecting an instance - Fixed some minor issues with Transform Tree
- Sibling index input now only shown when valid (not for root objects, or destroyed objects)
- Tree will now be updated immediately when expanding or toggling a Transform
- Fixed a text clipping issue on the Reflection Inspector tabs
- Fixed the UI Mouse Inspector results panel not always being set as the front panel when opening it