Name | Type | Description | Notes |
---|---|---|---|
Id | Pointer to string | The id of the ProcessGroup | [optional] |
State | Pointer to string | The desired state of the descendant components | [optional] |
Components | Pointer to map[string]RevisionDTO | Optional components to schedule. If not specified, all authorized descendant components will be used. | [optional] |
DisconnectedNodeAcknowledged | Pointer to bool | Acknowledges that this node is disconnected to allow for mutable requests to proceed. | [optional] |
func NewScheduleComponentsEntity() *ScheduleComponentsEntity
NewScheduleComponentsEntity instantiates a new ScheduleComponentsEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewScheduleComponentsEntityWithDefaults() *ScheduleComponentsEntity
NewScheduleComponentsEntityWithDefaults instantiates a new ScheduleComponentsEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *ScheduleComponentsEntity) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *ScheduleComponentsEntity) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) SetId(v string)
SetId sets Id field to given value.
func (o *ScheduleComponentsEntity) HasId() bool
HasId returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
func (o *ScheduleComponentsEntity) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) SetState(v string)
SetState sets State field to given value.
func (o *ScheduleComponentsEntity) HasState() bool
HasState returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) GetComponents() map[string]RevisionDTO
GetComponents returns the Components field if non-nil, zero value otherwise.
func (o *ScheduleComponentsEntity) GetComponentsOk() (*map[string]RevisionDTO, bool)
GetComponentsOk returns a tuple with the Components field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) SetComponents(v map[string]RevisionDTO)
SetComponents sets Components field to given value.
func (o *ScheduleComponentsEntity) HasComponents() bool
HasComponents returns a boolean if a field has been set.
func (o *ScheduleComponentsEntity) GetDisconnectedNodeAcknowledged() bool
GetDisconnectedNodeAcknowledged returns the DisconnectedNodeAcknowledged field if non-nil, zero value otherwise.
func (o *ScheduleComponentsEntity) GetDisconnectedNodeAcknowledgedOk() (*bool, bool)
GetDisconnectedNodeAcknowledgedOk returns a tuple with the DisconnectedNodeAcknowledged field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ScheduleComponentsEntity) SetDisconnectedNodeAcknowledged(v bool)
SetDisconnectedNodeAcknowledged sets DisconnectedNodeAcknowledged field to given value.
func (o *ScheduleComponentsEntity) HasDisconnectedNodeAcknowledged() bool
HasDisconnectedNodeAcknowledged returns a boolean if a field has been set.