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scoreboard.py
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# Author - Shivam Malviya
# Date - 1st June 2019
import pygame.font
from ship import Ship
from pygame.sprite import Group
class Scoreboard():
def __init__(self, screen, game_stats, ai_settings):
self.screen = screen
self.screen_rect = screen.get_rect()
self.stats = game_stats
self.ai_settings = ai_settings
self.font = pygame.font.SysFont(None, 48)
self.text_colour = (0, 0, 0)
self.prep_score()
self.prep_highscore()
self.prep_level()
self.prep_ships()
def prep_score(self):
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_colour, self.ai_settings.screen_colour)
self.score_rect = self.score_image.get_rect()
self.score_rect.top = 20
self.score_rect.right = self.screen_rect.right - 20
def prep_highscore(self):
self.highscore_rounded = round(self.stats.highscore, -1)
self.highscore_str = "{:,}".format(self.highscore_rounded)
self.highscore_image = self.font.render(self.highscore_str, True, self.text_colour, self.ai_settings.screen_colour)
self.highscore_rect = self.highscore_image.get_rect()
self.highscore_rect.centerx = self.screen_rect.centerx
self.highscore_rect.top = 20
def prep_level(self):
self.level_str = str(self.stats.level)
self.level_image = self.font.render(self.level_str, True, self.text_colour, self.ai_settings.screen_colour)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.screen_rect.right - 20
self.level_rect.top = self.score_rect.bottom + 20
def prep_ships(self):
self.ships = Group()
for ship_no in range(self.stats.ship_left):
ship = Ship(self.screen, self.ai_settings)
ship.rect.y = 10
ship.rect.x = 10 + ship_no * (ship.rect.width + 10)
self.ships.add(ship)
def display_score(self):
# Displaying scores, level and ships left
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.highscore_image, self.highscore_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)