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alien.py
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# Author - Shivam Malviya
# Date - 26th May 2019
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self, screen, ai_settings):
super().__init__()
self.screen = screen
self.image = pygame.image.load("images\\UFO.bmp")
self.ai_settings = ai_settings
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = self.rect.x
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
self.x += (self.ai_settings.aliens_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
def check_edges(self):
screen_rect = self.screen_rect
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True