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intersections.cpp
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struct Point {
int x, y;
};
bool onSegment(Point p, Point q, Point r) {
if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) && q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
return true;
return false;
}
int orientation(Point p, Point q, Point r) {
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) return 0;
return (val > 0)? 1: 2;
}
bool doIntersect(Point p1, Point q1, Point p2, Point q2) {
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
if (o1 != o2 && o3 != o4) return true;
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false;
}
bool isInside(vector<Point> polygon, int n, Point p) {
if (n < 3) return false;
Point extreme = {1000, p.y};
int count = 0;
fo(i,0,n) {
if(doIntersect(polygon[i],polygon[(i+1)%n],p,extreme)) {
if(!((polygon[i].y == polygon[(i+1)%n].y) && (polygon[i].y == p.y))) count++;
}
}
return count&1;
}