diff --git a/include/SDL_render.h b/include/SDL_render.h index 621090b4659f7..1f7062b08a4d5 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -764,7 +764,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere * * The default render target is the window for which the renderer was created. * To stop rendering to a texture and render to the window again, call this - * function with a NULL `texture`. + * function with a NULL `texture`. This will reset the renderer's viewport, + * clipping rectangle, and scaling settings to the state they were in before + * setting a non-NULL `texture` target, losing any changes made in the + * meantime. * * \param renderer the rendering context. * \param texture the targeted texture, which must be created with the