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inservo/gleam (press backspace or delete to remove)

For #228, I would have liked to add default (empty) implementations of the newly added functions. This would be nice because a) the extension I m exposing is GLES-only, so does not need a GlFns implementation. ...
  • jamienicol
  • Opened 
    on Apr 21, 2023
  • #229

0.13.2 has additions to the Gl trait, and that breaks semver compatibility promises. It should actually be 0.14.0, and 0.13.2 should be yanked.
  • glandium
  • 3
  • Opened 
    on Dec 7, 2021
  • #224

I ve now gotten this error here: https://github.com/maps4print/azul/issues/203#issuecomment-526901138 - which happens because I have a custom implementation of the Gl trait for providing a virtual OpenGL ...
  • fschutt
  • 3
  • Opened 
    on Sep 1, 2019
  • #200

It seems that the current Gl trait is missing a copy_buffer_sub_data() function, which corresponds to the glCopyBufferSubData function - this is an important function necessary for deep-cloning vertex ...
  • fschutt
  • 1
  • Opened 
    on Jun 10, 2019
  • #196

I encountered a problem in Servo where we were calling delete_buffer on the result of gen_textures, and the effect was surprisingly subtle. This could be avoided if APIs like delete_buffer accepted strong ...
help wanted
  • jdm
  • Opened 
    on Jan 11, 2019
  • #182

I m not 100% sure whether this issue belongs here or at the cargo repo, however this seems to be the only crate for which this is occurring on this system. I m getting the following stack overflow while ...
  • mitchmindtree
  • 3
  • Opened 
    on Dec 20, 2018
  • #180

There is some nontrivial logic duplication happening. It would be nice to extract that into shared helpers that accept GL function pointers to call.
enhancement
  • jdm
  • Opened 
    on May 4, 2018
  • #168

Making this configurable at build time would make it much nicer to debug mysterious errors.
  • jdm
  • 1
  • Opened 
    on May 2, 2018
  • #166

According to the spec: The size of the buffer required to store the returned information log can be obtained by calling glGetProgramiv with the value GL_INFO_LOG_LENGTH.
bug
  • jdm
  • Opened 
    on Mar 22, 2018
  • #156

From the spec: The size of the buffer required to store the returned information log can be obtained by calling glGetShaderiv with the value GL_INFO_LOG_LENGTH.
bug
  • jdm
  • Opened 
    on Mar 22, 2018
  • #155
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