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environments-new-final.html
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environments-new-final.html
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<div class="container-fluid">
<h2>Final tweaks</h2><br>
<div class="text-left" ng-class="{'treadonly':enc.readOnly}">
<!--<div class="row" ng-show="enc.task_env.prop.battery">-->
<div class="panel panel-primary" ng-show="enc.task_env.battery">
<div class="panel-heading">Battery</div>
<div class="panel-body">
<label>Initial charge level: {{(enc.task_env.final_tweaks.battery.level/10).toFixed(1)}}%</label>
<div class="row">
<div class="col-md-8 col-xs-8">
<div class="ui-slider-size" ui-slider min="0" max="1000" step="1" ng-model="enc.task_env.final_tweaks.battery.level"></div>
</div>
</div>
<label>Good move costs {{(enc.task_env.final_tweaks.battery.good_move/10).toFixed(1)}}%</label>
<div class="row">
<div class="col-md-8 col-xs-8">
<div class="ui-slider-size" ui-slider min="0" max="300" step="1" ng-model="enc.task_env.final_tweaks.battery.good_move"></div>
</div>
</div>
<label>Bad move costs {{(enc.task_env.final_tweaks.battery.bad_move/10).toFixed(1)}}%</label>
<div class="row">
<div class="col-md-8 col-xs-8">
<div class="ui-slider-size" ui-slider min="0" max="300" step="1" ng-model="enc.task_env.final_tweaks.battery.bad_move"></div>
</div>
</div>
<label>Sliding tile costs {{(enc.task_env.final_tweaks.battery.sliding/10).toFixed(1)}}%</label>
<div class="row">
<div class="col-md-8 col-xs-8">
<div class="ui-slider-size" ui-slider min="0" max="300" step="1" ng-model="enc.task_env.final_tweaks.battery.sliding"></div>
</div>
</div>
</div>
</div>
<br>
<div class="container">
<div class="checkbox">
<label><input type="checkbox" ng-model="enc.task_env.final_tweaks.easy"> Easy-Mode (Holes are filled just by walking over them -There won't be any tiles)</label>
</div>
</div>
<div class="container">
<div class="checkbox">
<label><input type="checkbox" ng-model="enc.task_env.final_tweaks.multiplier.enabled"> Score Multiplier</label>
</div>
<div class="list-group col-md-5 animate-show-3d-top" ng-show="enc.task_env.final_tweaks.multiplier.enabled">
<a class="list-group-item no-animation">
<label>Multiplier will last for {{enc.task_env.final_tweaks.multiplier.timeout}} seconds</label>
<div class="ui-slider-size" ui-slider min="1" max="60" step="1" ng-model="enc.task_env.final_tweaks.multiplier.timeout"></div>
</a>
</div>
</div>
<div class="container" ng-hide="enc.isSemidynamic()">
<div class="checkbox">
<label><input type="checkbox" ng-model="enc.task_env.final_tweaks.score.cell"> Enable partial reward (Points are rewarded not just by filling holes but also by filling hole cells)</label>
</div>
</div>
<div class="container">
<div class="checkbox">
<label><input type="checkbox" ng-model="enc.task_env.final_tweaks.shapes" disabled> Holes shapes</label>
</div>
</div>
</div>
</div>
<br><br><br><br>