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GuildMemberManager.js
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'use strict';
const { setTimeout, clearTimeout } = require('node:timers');
const { Collection } = require('@discordjs/collection');
const { makeURLSearchParams } = require('@discordjs/rest');
const { DiscordSnowflake } = require('@sapphire/snowflake');
const { Routes, GatewayOpcodes } = require('discord-api-types/v10');
const CachedManager = require('./CachedManager');
const { DiscordjsError, DiscordjsTypeError, DiscordjsRangeError, ErrorCodes } = require('../errors');
const BaseGuildVoiceChannel = require('../structures/BaseGuildVoiceChannel');
const { GuildMember } = require('../structures/GuildMember');
const { Role } = require('../structures/Role');
const Events = require('../util/Events');
const { GuildMemberFlagsBitField } = require('../util/GuildMemberFlagsBitField');
const Partials = require('../util/Partials');
/**
* Manages API methods for GuildMembers and stores their cache.
* @extends {CachedManager}
*/
class GuildMemberManager extends CachedManager {
constructor(guild, iterable) {
super(guild.client, GuildMember, iterable);
/**
* The guild this manager belongs to
* @type {Guild}
*/
this.guild = guild;
}
/**
* The cache of this Manager
* @type {Collection<Snowflake, GuildMember>}
* @name GuildMemberManager#cache
*/
_add(data, cache = true) {
return super._add(data, cache, { id: data.user.id, extras: [this.guild] });
}
/**
* Data that resolves to give a GuildMember object. This can be:
* * A GuildMember object
* * A User resolvable
* @typedef {GuildMember|UserResolvable} GuildMemberResolvable
*/
/**
* Resolves a {@link GuildMemberResolvable} to a {@link GuildMember} object.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?GuildMember}
*/
resolve(member) {
const memberResolvable = super.resolve(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveId(member);
if (userResolvable) return super.cache.get(userResolvable) ?? null;
return null;
}
/**
* Resolves a {@link GuildMemberResolvable} to a member id.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?Snowflake}
*/
resolveId(member) {
const memberResolvable = super.resolveId(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveId(member);
return this.cache.has(userResolvable) ? userResolvable : null;
}
/**
* Options used to add a user to a guild using OAuth2.
* @typedef {Object} AddGuildMemberOptions
* @property {string} accessToken An OAuth2 access token for the user with the {@link OAuth2Scopes.GuildsJoin}
* scope granted to the bot's application
* @property {string} [nick] The nickname to give to the member
* <info>This property requires the {@link PermissionFlagsBits.ManageNicknames} permission.</info>
* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles to add to the member
* <info>This property requires the {@link PermissionFlagsBits.ManageRoles} permission.</info>
* @property {boolean} [mute] Whether the member should be muted
* <info>This property requires the {@link PermissionFlagsBits.MuteMembers} permission.</info>
* @property {boolean} [deaf] Whether the member should be deafened
* <info>This property requires the {@link PermissionFlagsBits.MuteMembers} permission.</info>
* @property {boolean} [force] Whether to skip the cache check and request the API directly
* @property {boolean} [fetchWhenExisting=true] Whether to fetch the user if not cached and already a member
*/
/**
* Adds a user to the guild using OAuth2.
* <info>This method requires the {@link PermissionFlagsBits.CreateInstantInvite} permission.
* @param {UserResolvable} user The user to add to the guild
* @param {AddGuildMemberOptions} options Options for adding the user to the guild
* @returns {Promise<?GuildMember>}
*/
async add(user, options) {
const userId = this.client.users.resolveId(user);
if (!userId) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'user', 'UserResolvable');
if (!options.force) {
const cachedUser = this.cache.get(userId);
if (cachedUser) return cachedUser;
}
const resolvedOptions = {
access_token: options.accessToken,
nick: options.nick,
mute: options.mute,
deaf: options.deaf,
};
if (options.roles) {
if (!Array.isArray(options.roles) && !(options.roles instanceof Collection)) {
throw new DiscordjsTypeError(
ErrorCodes.InvalidType,
'options.roles',
'Array or Collection of Roles or Snowflakes',
true,
);
}
const resolvedRoles = [];
for (const role of options.roles.values()) {
const resolvedRole = this.guild.roles.resolveId(role);
if (!resolvedRole) {
throw new DiscordjsTypeError(ErrorCodes.InvalidElement, 'Array or Collection', 'options.roles', role);
}
resolvedRoles.push(resolvedRole);
}
resolvedOptions.roles = resolvedRoles;
}
const data = await this.client.rest.put(Routes.guildMember(this.guild.id, userId), { body: resolvedOptions });
// Data is an empty array buffer if the member is already part of the guild.
return data instanceof ArrayBuffer
? options.fetchWhenExisting === false
? null
: this.fetch(userId)
: this._add(data);
}
/**
* The client user as a GuildMember of this guild
* @type {?GuildMember}
* @readonly
*/
get me() {
return (
this.cache.get(this.client.user.id) ??
(this.client.options.partials.includes(Partials.GuildMember)
? this._add({ user: { id: this.client.user.id } }, true)
: null)
);
}
/**
* Options used to fetch a single member from a guild.
* @typedef {BaseFetchOptions} FetchMemberOptions
* @property {UserResolvable} user The user to fetch
*/
/**
* Options used to fetch multiple members from a guild.
* @typedef {Object} FetchMembersOptions
* @property {UserResolvable|UserResolvable[]} [user] The user(s) to fetch
* @property {?string} [query] Limit fetch to members with similar usernames
* @property {number} [limit=0] Maximum number of members to request
* @property {boolean} [withPresences=false] Whether to include the presences
* @property {number} [time=120e3] Timeout for receipt of members
* @property {?string} [nonce] Nonce for this request (32 characters max - default to base 16 now timestamp)
*/
/**
* Fetches member(s) from a guild.
* @param {UserResolvable|FetchMemberOptions|FetchMembersOptions} [options] Options for fetching member(s).
* Omitting the parameter or providing `undefined` will fetch all members.
* @returns {Promise<GuildMember|Collection<Snowflake, GuildMember>>}
* @example
* // Fetch all members from a guild
* guild.members.fetch()
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member
* guild.members.fetch('66564597481480192')
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member without checking cache
* guild.members.fetch({ user, force: true })
* .then(console.log)
* .catch(console.error)
* @example
* // Fetch a single member without caching
* guild.members.fetch({ user, cache: false })
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch by an array of users including their presences
* guild.members.fetch({ user: ['66564597481480192', '191615925336670208'], withPresences: true })
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch by query
* guild.members.fetch({ query: 'hydra', limit: 1 })
* .then(console.log)
* .catch(console.error);
*/
fetch(options) {
if (!options) return this._fetchMany();
const { user: users, limit, withPresences, cache, force } = options;
const resolvedUser = this.client.users.resolveId(users ?? options);
if (resolvedUser && !limit && !withPresences) return this._fetchSingle({ user: resolvedUser, cache, force });
const resolvedUsers = users?.map?.(user => this.client.users.resolveId(user)) ?? resolvedUser ?? undefined;
return this._fetchMany({ ...options, users: resolvedUsers });
}
async _fetchSingle({ user, cache, force = false }) {
if (!force) {
const existing = this.cache.get(user);
if (existing && !existing.partial) return existing;
}
const data = await this.client.rest.get(Routes.guildMember(this.guild.id, user));
return this._add(data, cache);
}
_fetchMany({
limit = 0,
withPresences: presences,
users,
query,
time = 120e3,
nonce = DiscordSnowflake.generate().toString(),
} = {}) {
if (nonce.length > 32) return Promise.reject(new DiscordjsRangeError(ErrorCodes.MemberFetchNonceLength));
return new Promise((resolve, reject) => {
if (!query && !users) query = '';
this.guild.client.ws.send(this.guild.shardId, {
op: GatewayOpcodes.RequestGuildMembers,
d: {
guild_id: this.guild.id,
presences,
user_ids: users,
query,
nonce,
limit,
},
});
const fetchedMembers = new Collection();
let i = 0;
const handler = (members, _, chunk) => {
if (chunk.nonce !== nonce) return;
timeout.refresh();
i++;
for (const member of members.values()) {
fetchedMembers.set(member.id, member);
}
if (members.size < 1_000 || (limit && fetchedMembers.size >= limit) || i === chunk.count) {
clearTimeout(timeout);
this.client.removeListener(Events.GuildMembersChunk, handler);
this.client.decrementMaxListeners();
resolve(users && !Array.isArray(users) && fetchedMembers.size ? fetchedMembers.first() : fetchedMembers);
}
};
const timeout = setTimeout(() => {
this.client.removeListener(Events.GuildMembersChunk, handler);
this.client.decrementMaxListeners();
reject(new DiscordjsError(ErrorCodes.GuildMembersTimeout));
}, time).unref();
this.client.incrementMaxListeners();
this.client.on(Events.GuildMembersChunk, handler);
});
}
/**
* Fetches the client user as a GuildMember of the guild.
* @param {BaseFetchOptions} [options] The options for fetching the member
* @returns {Promise<GuildMember>}
*/
fetchMe(options) {
return this.fetch({ ...options, user: this.client.user.id });
}
/**
* Options used for searching guild members.
* @typedef {Object} GuildSearchMembersOptions
* @property {string} query Filter members whose username or nickname start with this query
* @property {number} [limit] Maximum number of members to search
* @property {boolean} [cache=true] Whether or not to cache the fetched member(s)
*/
/**
* Searches for members in the guild based on a query.
* @param {GuildSearchMembersOptions} options Options for searching members
* @returns {Promise<Collection<Snowflake, GuildMember>>}
*/
async search({ query, limit, cache = true } = {}) {
const data = await this.client.rest.get(Routes.guildMembersSearch(this.guild.id), {
query: makeURLSearchParams({ query, limit }),
});
return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection());
}
/**
* Options used for listing guild members.
* @typedef {Object} GuildListMembersOptions
* @property {Snowflake} [after] Limit fetching members to those with an id greater than the supplied id
* @property {number} [limit] Maximum number of members to list
* @property {boolean} [cache=true] Whether or not to cache the fetched member(s)
*/
/**
* Lists up to 1000 members of the guild.
* @param {GuildListMembersOptions} [options] Options for listing members
* @returns {Promise<Collection<Snowflake, GuildMember>>}
*/
async list({ after, limit, cache = true } = {}) {
const query = makeURLSearchParams({ limit, after });
const data = await this.client.rest.get(Routes.guildMembers(this.guild.id), { query });
return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection());
}
/**
* The data for editing a guild member.
* @typedef {Object} GuildMemberEditOptions
* @property {?string} [nick] The nickname to set for the member
* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles or role ids to apply
* @property {boolean} [mute] Whether or not the member should be muted
* @property {boolean} [deaf] Whether or not the member should be deafened
* @property {?GuildVoiceChannelResolvable} [channel] Channel to move the member to
* (if they are connected to voice), or `null` if you want to disconnect them from voice
* @property {?DateResolvable} [communicationDisabledUntil] The date or timestamp
* for the member's communication to be disabled until. Provide `null` to enable communication again.
* @property {GuildMemberFlagsResolvable} [flags] The flags to set for the member
* @property {string} [reason] Reason for editing this user
*/
/**
* Edits a member of the guild.
* <info>The user must be a member of the guild</info>
* @param {UserResolvable} user The member to edit
* @param {GuildMemberEditOptions} options The options to provide
* @returns {Promise<GuildMember>}
*/
async edit(user, { reason, ...options }) {
const id = this.client.users.resolveId(user);
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'user', 'UserResolvable');
if (options.channel) {
options.channel = this.guild.channels.resolve(options.channel);
if (!(options.channel instanceof BaseGuildVoiceChannel)) {
throw new DiscordjsError(ErrorCodes.GuildVoiceChannelResolve);
}
options.channel_id = options.channel.id;
options.channel = undefined;
} else if (options.channel === null) {
options.channel_id = null;
options.channel = undefined;
}
options.roles &&= options.roles.map(role => (role instanceof Role ? role.id : role));
if (options.communicationDisabledUntil !== undefined) {
options.communication_disabled_until =
// eslint-disable-next-line eqeqeq
options.communicationDisabledUntil != null
? new Date(options.communicationDisabledUntil).toISOString()
: options.communicationDisabledUntil;
}
if (options.flags !== undefined) {
options.flags = GuildMemberFlagsBitField.resolve(options.flags);
}
let endpoint;
if (id === this.client.user.id) {
const keys = Object.keys(options);
if (keys.length === 1 && keys[0] === 'nick') endpoint = Routes.guildMember(this.guild.id);
else endpoint = Routes.guildMember(this.guild.id, id);
} else {
endpoint = Routes.guildMember(this.guild.id, id);
}
const d = await this.client.rest.patch(endpoint, { body: options, reason });
const clone = this.cache.get(id)?._clone();
clone?._patch(d);
return clone ?? this._add(d, false);
}
/**
* Options used for pruning guild members.
* <info>It's recommended to set {@link GuildPruneMembersOptions#count options.count}
* to `false` for large guilds.</info>
* @typedef {Object} GuildPruneMembersOptions
* @property {number} [days] Number of days of inactivity required to kick
* @property {boolean} [dry=false] Get the number of users that will be kicked, without actually kicking them
* @property {boolean} [count] Whether or not to return the number of users that have been kicked.
* @property {RoleResolvable[]} [roles] Array of roles to bypass the "...and no roles" constraint when pruning
* @property {string} [reason] Reason for this prune
*/
/**
* Prunes members from the guild based on how long they have been inactive.
* @param {GuildPruneMembersOptions} [options] Options for pruning
* @returns {Promise<?number>} The number of members that were/will be kicked
* @example
* // See how many members will be pruned
* guild.members.prune({ dry: true })
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // Actually prune the members
* guild.members.prune({ days: 1, reason: 'too many people!' })
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
* @example
* // Include members with a specified role
* guild.members.prune({ days: 7, roles: ['657259391652855808'] })
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
*/
async prune({ days, dry = false, count: compute_prune_count, roles = [], reason } = {}) {
if (typeof days !== 'number') throw new DiscordjsTypeError(ErrorCodes.PruneDaysType);
const query = { days };
const resolvedRoles = [];
for (const role of roles) {
const resolvedRole = this.guild.roles.resolveId(role);
if (!resolvedRole) {
throw new DiscordjsTypeError(ErrorCodes.InvalidElement, 'Array', 'options.roles', role);
}
resolvedRoles.push(resolvedRole);
}
if (resolvedRoles.length) {
query.include_roles = dry ? resolvedRoles.join(',') : resolvedRoles;
}
const endpoint = Routes.guildPrune(this.guild.id);
const { pruned } = await (dry
? this.client.rest.get(endpoint, { query: makeURLSearchParams(query), reason })
: this.client.rest.post(endpoint, { body: { ...query, compute_prune_count }, reason }));
return pruned;
}
/**
* Kicks a user from the guild.
* <info>The user must be a member of the guild</info>
* @param {UserResolvable} user The member to kick
* @param {string} [reason] Reason for kicking
* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user's id will be the result.
* @example
* // Kick a user by id (or with a user/guild member object)
* guild.members.kick('84484653687267328')
* .then(kickInfo => console.log(`Kicked ${kickInfo.user?.tag ?? kickInfo.tag ?? kickInfo}`))
* .catch(console.error);
*/
async kick(user, reason) {
const id = this.client.users.resolveId(user);
if (!id) return Promise.reject(new DiscordjsTypeError(ErrorCodes.InvalidType, 'user', 'UserResolvable'));
await this.client.rest.delete(Routes.guildMember(this.guild.id, id), { reason });
return this.resolve(user) ?? this.client.users.resolve(user) ?? id;
}
/**
* Bans a user from the guild.
* @param {UserResolvable} user The user to ban
* @param {BanOptions} [options] Options for the ban
* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user id will be the result.
* Internally calls the GuildBanManager#create method.
* @example
* // Ban a user by id (or with a user/guild member object)
* guild.members.ban('84484653687267328')
* .then(banInfo => console.log(`Banned ${banInfo.user?.tag ?? banInfo.tag ?? banInfo}`))
* .catch(console.error);
*/
ban(user, options) {
return this.guild.bans.create(user, options);
}
/**
* Unbans a user from the guild. Internally calls the {@link GuildBanManager#remove} method.
* @param {UserResolvable} user The user to unban
* @param {string} [reason] Reason for unbanning user
* @returns {Promise<?User>} The user that was unbanned
* @example
* // Unban a user by id (or with a user/guild member object)
* guild.members.unban('84484653687267328')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
*/
unban(user, reason) {
return this.guild.bans.remove(user, reason);
}
/**
* Bulk ban users from a guild, and optionally delete previous messages sent by them.
* @param {Collection<Snowflake, UserResolvable>|UserResolvable[]} users The users to ban
* @param {BanOptions} [options] The options for bulk banning users
* @returns {Promise<BulkBanResult>} Returns an object with `bannedUsers` key containing the IDs of the banned users
* and the key `failedUsers` with the IDs that could not be banned or were already banned.
* Internally calls the GuildBanManager#bulkCreate method.
* @example
* // Bulk ban users by ids (or with user/guild member objects) and delete all their messages from the past 7 days
* guild.members.bulkBan(['84484653687267328'], { deleteMessageSeconds: 7 * 24 * 60 * 60 })
* .then(result => {
* console.log(`Banned ${result.bannedUsers.length} users, failed to ban ${result.failedUsers.length} users.`)
* })
* .catch(console.error);
*/
bulkBan(users, options = {}) {
return this.guild.bans.bulkCreate(users, options);
}
/**
* Options used for adding or removing a role from a member.
* @typedef {Object} AddOrRemoveGuildMemberRoleOptions
* @property {GuildMemberResolvable} user The user to add/remove the role from
* @property {RoleResolvable} role The role to add/remove
* @property {string} [reason] Reason for adding/removing the role
*/
/**
* Adds a role to a member.
* @param {AddOrRemoveGuildMemberRoleOptions} options Options for adding the role
* @returns {Promise<GuildMember|User|Snowflake>}
*/
async addRole(options) {
const { user, role, reason } = options;
const userId = this.resolveId(user);
const roleId = this.guild.roles.resolveId(role);
await this.client.rest.put(Routes.guildMemberRole(this.guild.id, userId, roleId), { reason });
return this.resolve(user) ?? this.client.users.resolve(user) ?? userId;
}
/**
* Removes a role from a member.
* @param {AddOrRemoveGuildMemberRoleOptions} options Options for removing the role
* @returns {Promise<GuildMember|User|Snowflake>}
*/
async removeRole(options) {
const { user, role, reason } = options;
const userId = this.resolveId(user);
const roleId = this.guild.roles.resolveId(role);
await this.client.rest.delete(Routes.guildMemberRole(this.guild.id, userId, roleId), { reason });
return this.resolve(user) ?? this.client.users.resolve(user) ?? userId;
}
}
module.exports = GuildMemberManager;