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VirtuLearn (VR as an environment for learning)

Unity project for experimenting with VR ideas designed for learning. Build Status (Unity 5 build)

The project:

  • Is migrated to Unity 2019 after being created in Unity Personal version 5.4.4f1 (Archive link) (Unity is not implicitly forward compatible).
  • Uses Google VR SDK version 0.6 (also called Google Cardboard SDK).
  • Supports minimum Android API level 16+ - though it was only available under older Unity (tag v1.0), as it now implicitly enforces 19+ by overriding the manifest (a newer Cardboard SDK would also require higher version) - maybe something like IPostGenerateGradleAndroidProject could work with the new Unity if anyone's interested in trying. Other platforms weren't tested.
  • Contains a custom Head-Tilt based movement input implementation.
  • Includes a small mathematical game of sorting numbered boxed, interacting using gaze only.
  • Implements three input modes (Non-VR keyboard, Non-VR touch phone, VR head-tilt) accessible from both the menu, and an in-game console.