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index.js
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const startBtn = document.querySelector(".play")
const stopBtn = document.querySelector(".stop")
const holes = document.querySelector(".holes").children
const cursor = document.querySelector(".hammer-cursor img")
const score = document.querySelector(".score")
const reset = document.querySelector(".reset")
let hole;
let ans = 0
window.addEventListener("mousemove", (e) => {
cursor.style.top = e.pageY + "px"
cursor.style.left = e.pageX + "px"
})
window.addEventListener("click", () => {
cursor.style.animation = "hit 0.2s ease"
setTimeout(() => cursor.style.removeProperty("animation"), 1000)
})
reset.addEventListener("click", () =>{
location.reload()
} )
startBtn.addEventListener("click", () => {
startBtn.style.display = "none"
stopBtn.style.display = "inline-block"
const startGame = setInterval(() => {
const index = Math.floor(Math.random() * 9)
hole = holes[index];
const image = document.createElement("img")
image.src = "images/mole.png"
image.setAttribute("class", "mole")
hole.appendChild(image)
setTimeout(() => {
hole.removeChild(image)
}, 800)
}, 1000)
window.addEventListener("click", (e) => {
if (e.target == hole) {
score.innerHTML = ++ans
}
})
stopBtn.addEventListener("click", () => {
startBtn.style.display = "inline-block"
stopBtn.style.display = "none"
clearInterval(startGame)
})
// store index using random function
})