All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added getter function to pass a custom delta time to delays (Thanks to @Sebsii)
- Moved
Stop
andComplete
methods to extension methods with additional null checks
- Added method to reset the internal state
- Added null check before trying to stop a coroutine
- Added pause and resume methods for delays
- Fixed package version
- Added method to complete a delay
- Fixed package version
DelayMonoBehaviour
will no longer be destroyed after a scene change- Rewrote the
Delay
class to useIEnumerator
directly to stop the coroutine
- Added Unity
.meta
files
- Conditions for
WaitUntil
are now evaluated before starting a coroutine
- Negative delays do not start coroutines anymore
Coroutine
is now returned from methods
- Updated README
- Initial release