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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.5.0] - 2025-01-01

Added

  • Added getter function to pass a custom delta time to delays (Thanks to @Sebsii)

[3.4.0] - 2024-01-30

Changed

  • Moved Stop and Complete methods to extension methods with additional null checks

[3.3.0] - 2023-03-29

Added

  • Added method to reset the internal state

[3.2.1] - 2023-03-12

Added

  • Added null check before trying to stop a coroutine

[3.2.0] - 2023-01-17

Added

  • Added pause and resume methods for delays

[3.1.1] - 2022-12-30

Fixed

  • Fixed package version

[3.1.0] - 2022-12-30

Added

  • Added method to complete a delay

[3.0.1] - 2022-12-07

Fixed

  • Fixed package version

[3.0.0] - 2022-12-07

Changed

  • DelayMonoBehaviour will no longer be destroyed after a scene change
  • Rewrote the Delay class to use IEnumerator directly to stop the coroutine

[2.1.1] - 2022-09-28

Added

  • Added Unity .meta files

[2.1.0] - 2022-09-26

Added

  • Conditions for WaitUntil are now evaluated before starting a coroutine

Changed

  • Negative delays do not start coroutines anymore

[2.0.0] - 2022-09-10

Changed

  • Coroutine is now returned from methods

[1.0.1] - 2022-08-11

Changed

  • Updated README

[1.0.0] - 2022-08-11

Added

  • Initial release