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muzzle.cpp
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/* heXon
// Copyright (C) 2015 LucKey Productions (luckeyproductions.nl)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
//#include <Urho3D/Urho3D.h>
//#include <Urho3D/Scene/Scene.h>
//#include <Urho3D/Scene/SceneEvents.h>
//#include <Urho3D/Graphics/Material.h>
//#include <Urho3D/Resource/ResourceCache.h>
//#include <Urho3D/Graphics/ParticleEmitter.h>
//#include <Urho3D/Graphics/ParticleEffect.h>
#include "muzzle.h"
Muzzle::Muzzle(Context *context, MasterControl *masterControl, Vector3 position):
Effect(context, masterControl, position)
{
rootNode_->SetName("Muzzle");
rootNode_->SetPosition(position);
particleEmitter_ = rootNode_->CreateComponent<ParticleEmitter>();
ParticleEffect* particleEffect = masterControl_->cache_->GetResource<ParticleEffect>("Resources/Particles/Muzzle.xml");
particleEmitter_->SetEffect(particleEffect);
}