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Basically I want to have a layer that holds a key on first tap and releases it on second tap.
This could be useful for games that require you to hold a key for a long time i.e. to craft something, this way there's no need to hold a key, just tap it and it'll be held all the time.
I know we can use toggle(shift) for that, but it doesn't work for normal keys like toggle(e).
The text was updated successfully, but these errors were encountered:
This is non trivial to implement properly, and I am not convinced of the general utility. Most games will only have a handful of keys like this, can't you remap them in game to modifiers and then use toggled layers?
Basically I want to have a layer that holds a key on first tap and releases it on second tap.
This could be useful for games that require you to hold a key for a long time i.e. to craft something, this way there's no need to hold a key, just tap it and it'll be held all the time.
I know we can use
toggle(shift)
for that, but it doesn't work for normal keys liketoggle(e)
.The text was updated successfully, but these errors were encountered: