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Crash on Mine_Blocks_1.26.5.swf #17191

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MrRetroGamer opened this issue Jul 20, 2024 · 2 comments · Fixed by #19462
Closed

Crash on Mine_Blocks_1.26.5.swf #17191

MrRetroGamer opened this issue Jul 20, 2024 · 2 comments · Fixed by #19462
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bug Something isn't working panic Hit a panic

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@MrRetroGamer
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MrRetroGamer commented Jul 20, 2024

Describe what you were doing

I set the SFX Volume and Music Volume to 0 since the audio was pure ear rape. (This did also happen when I closed the skin database after browsing for a while, and viewing skins.) But it happened less with lower quality settings it seemed.

What does the crash message say?

panicked at core\src\avm1\runtime.rs:449:41:
called Option::unwrap() on a None value

Ruffle Version

0.1.0-nightly (1c8e95a 2024-07-20)

Affected platform

Desktop app

Operating system

Windows 10.0.22631 (Windows 11 Core) [64-bit]

Additional information

Filename: Mine_Blocks_1.26.5.swf

Render Info

Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "Intel(R) UHD Graphics"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "Intel Corporation"
Adapter Driver Info: "Intel driver"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT)
Available features: Features(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | TEXTURE_FORMAT_NV12 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING | SHADER_INT64 | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 134217724, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 128, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)

@MrRetroGamer MrRetroGamer added bug Something isn't working panic Hit a panic labels Jul 20, 2024
@n0samu
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n0samu commented Jul 20, 2024

Hi, can you please zip and attach the SWF file? Thanks!

@MrRetroGamer
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MrRetroGamer commented Jul 20, 2024

Here it is. https://www.mediafire.com/file/4tlehstw09dvczy/Mine_Blocks_1.26.5.zip/file Note: It sometimes wont respond for a moment on the Newgrounds advertisement load, but works usually after a couple seconds. (Btw Im using mediafire since it broke when uploading.) EDIT: I DIDNT MEAN TO CLOSE THIS ISSUE

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