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Update to Proton 9.0 #582
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I can help out with this in a week or so, Swapping my GPUs out. I run proton GE by default which is version 9 at the moment. My games include FO(3, NV, 4) and SSE. Running FO4 vanilla out of the box, GE 9 seems perfectly fine. I have run into an issue with SSE, My mouse is bound to the upper corner. I am unsure if that a proton or system/install issue. |
Updated the current MO2 install (v 2.4.4) to v 2.5.0 for use with Skyrim AE with the following. (System specs at the bottom) GEproton 9.1 (via ProtonUP-QT) and using the following command input options Thus far I have no problems interacting with Nexus Mods, including update checking, downloading and installing. Tested SSEEditx64 v4.03 with a 527 mod load order with no problems opening, editing and saving mods. Updated to SSEEdit v 4.04 and loaded, edited and saved mods with no problem. I have yet to try SSEEdit 4.1.5-experimental. The bodyslide suite, Textgen64, DynDOLOD64, FNIS for Users v 7.6XXL and WryeBash 311 Stand alone works. Wrye Bash 312.1 does not see the SSE directory. Creation Kit loaded and rendered. I did not test further at this time, but it is a good start. As an added benefit, LOOT v 22.3 runs as intended with no problems. Skyrim loads with Reshade, but I have some mouse issues. As its been a while since I ran SSE it could be the whole Plasma 6 (upgrade?) business with Wayland. More testing on my part there is needed. System Specs: Arch Linux |
Hey idk how this works but I have an OLED steam deck and am willing to test the installer with proton 9 |
there is some discussion about proton 9 on this guides comment section that might help |
using proton-GE 9.4, i have no issues ingame. it also makes the mod 'Desktop splash screen' work properly compared to when running proton 8. the one issue i can see is that proton 9 disables the SKSE console log. no DLL work arounds needed for any mods. not using ENB, but using community shaders. (also there is reports of proton 8 crashing Open Animation Replacer) specs |
I'm not 100% sure but I think newer versions of SKSE default to no console. Could be wrong, could've sworn I read that somewhere. I can add that I've pretty much never used the recommended version of proton for MO2 not when it recommended 6 and not now. I've always used the latest GE Proton and I've never had a problem. |
For me it didn't work on GE-Proton 8, but it works now on GE-Proton 9. |
Valve has release beta builds of Proton 9.0. We should get ready for the update.
The update process is just a matter of testing the newer version and updating the Proton version recommendations in the installer and documentation.
Testers wanted.
Related to #543 and #528
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