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Hy Ryan,
i did some more tests with big scaled domains and high worldsize-values.
It seems, that there is a mathematical issue.
1st: Spray appears in the air- in example around a falling drop.
2nd: Whitewater area is far too big
3rd: Foam particles appearing in a very large area around an obstacle in example.
The text was updated successfully, but these errors were encountered:
rlguy
changed the title
Big domains/worldsizes results in strange whitewater effects
Incorrect distribution of generated whitewater particles when using world scaling
Aug 22, 2018
I just had a chance to look into this. It turns out there was a math error. This bug has been in the simulator for quite a while now (November 2015). Good find! The fix will be included in the next version (1.0.5). I have added this patch to the Dropbox.
Hy Ryan,
i did some more tests with big scaled domains and high worldsize-values.
It seems, that there is a mathematical issue.
1st: Spray appears in the air- in example around a falling drop.
2nd: Whitewater area is far too big
3rd: Foam particles appearing in a very large area around an obstacle in example.
Here is a small testblend: https://www.dropbox.com/s/1kbhytigda33u9h/SprayInLargeDomainError.blend?dl=1
Here is a screenshot from a worldsize=500 scene:
https://i.imgur.com/cYMHyYC.jpg
Here is s screenshot of the falling drop:
https://i.imgur.com/2l06qZW.png
Greets,
Dennis
The text was updated successfully, but these errors were encountered: