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Procedural rendering missing layering #31

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BitBarrel opened this issue Apr 7, 2024 · 1 comment
Open

Procedural rendering missing layering #31

BitBarrel opened this issue Apr 7, 2024 · 1 comment

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@BitBarrel
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BitBarrel commented Apr 7, 2024

Procedural rendering is missing the ability to insert content in between object layers in an existing scene.

I suggest adding a feature to the API that allows you to specify an object (by name) from the existing object hierarchy under which the procedural content will be rendered.

@damzobridge
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The recommended way to do this is to use the RivePanel, RiveWidget, and ProceduralRiveWidget components which are available as of v0.3.2.

A Rive panel can display multiple Widgets, so you can layer RiveWidgets and ProceduralRiveWidgets within a RivePanel hierarchy to control where procedural content is rendered within the same texture.

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