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Procedural rendering is missing the ability to insert content in between object layers in an existing scene.
I suggest adding a feature to the API that allows you to specify an object (by name) from the existing object hierarchy under which the procedural content will be rendered.
The text was updated successfully, but these errors were encountered:
The recommended way to do this is to use the RivePanel, RiveWidget, and ProceduralRiveWidget components which are available as of v0.3.2.
A Rive panel can display multiple Widgets, so you can layer RiveWidgets and ProceduralRiveWidgets within a RivePanel hierarchy to control where procedural content is rendered within the same texture.
Procedural rendering is missing the ability to insert content in between object layers in an existing scene.
I suggest adding a feature to the API that allows you to specify an object (by name) from the existing object hierarchy under which the procedural content will be rendered.
The text was updated successfully, but these errors were encountered: