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GCodes.h
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/****************************************************************************************************
RepRapFirmware - G Codes
This class interprets G Codes from one or more sources, and calls the functions in Move, Heat etc
that drive the machine to do what the G Codes command.
-----------------------------------------------------------------------------------------------------
Version 0.1
13 February 2013
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef GCODES_H
#define GCODES_H
#define STACK 5
#define GCODE_LENGTH 100 // Maximum length of internally-generated G Code string
#define GCODE_LETTERS { 'X', 'Y', 'Z' } // The axes in a GCode
#define FEEDRATE_LETTER 'F'// GCode feedrate
#define EXTRUDE_LETTER 'E' // GCode extrude
// Small class to hold an individual GCode and provide functions to allow it to be parsed
class GCodeBuffer
{
public:
GCodeBuffer(Platform* p, const char* id);
void Init(); // Set it up
bool Put(char c); // Add a character to the end
bool Seen(char c); // Is a character present?
float GetFValue(); // Get a float after a key letter
int GetIValue(); // Get an integer after a key letter
long GetLValue(); // Get a long integer after a key letter
const char* GetUnprecedentedString(); // Get a string with no preceeding key letter
const char* GetString(); // Get a string after a key letter
const void GetFloatArray(float a[], int& length); // Get a :-separated list of floats after a key letter
const void GetLongArray(long l[], int& length); // Get a :-separated list of longs after a key letter
const char* Buffer(); // All of the G Code itself
bool Finished() const; // Has the G Code been executed?
void SetFinished(bool f); // Set the G Code executed (or not)
const char* WritingFileDirectory() const; // If we are writing the G Code to a file, where that file is
void SetWritingFileDirectory(const char* wfd); // Set the directory for the file to write the GCode in
private:
int CheckSum(); // Compute the checksum (if any) at the end of the G Code
Platform* platform; // Pointer to the RepRap's controlling class
char gcodeBuffer[GCODE_LENGTH]; // The G Code
const char* identity; // Where we are from (web, file, serial line etc)
int gcodePointer; // Index in the buffer
int readPointer; // Where in the buffer to read next
bool inComment; // Are we after a ';' character?
bool finished; // Has the G Code been executed?
const char* writingFileDirectory; // If the G Code is going into a file, where that is
};
//****************************************************************************************************
// The GCode interpreter
class GCodes
{
public:
GCodes(Platform* p, Webserver* w);
void Spin(); // Called in a tight loop to make this class work
void Init(); // Set it up
void Exit(); // Shut it down
bool RunConfigurationGCodes(); // Run the configuration G Code file on reboot
bool ReadMove(float* m, bool& ce); // Called by the Move class to get a movement set by the last G Code
void QueueFileToPrint(const char* fileName); // Open a file of G Codes to run
void DeleteFile(const char* fileName); // Does what it says
bool GetProbeCoordinates(int count, float& x, float& y, float& z); // Get pre-recorded probe coordinates
char* GetCurrentCoordinates(); // Get where we are as a string
bool PrintingAFile() const; // Are we in the middle of printing a file?
void Diagnostics(); // Send helpful information out
//int8_t GetSelectedHead(); // return which tool is selected
bool HaveIncomingData() const; // Is there something that we have to do?
bool GetAxisIsHomed(uint8_t axis) const { return axisIsHomed[axis]; } // Is the axis at 0?
private:
void DoFilePrint(GCodeBuffer* gb); // Get G Codes from a file and print them
bool AllMovesAreFinishedAndMoveBufferIsLoaded(); // Wait for move queue to exhaust and the current position is loaded
bool DoCannedCycleMove(bool ce); // Do a move from an internally programmed canned cycle
bool DoFileCannedCycles(const char* fileName); // Run a GCode macro in a file
bool FileCannedCyclesReturn(); // End a macro
bool ActOnGcode(GCodeBuffer* gb); // Do the G Code
bool SetUpMove(GCodeBuffer* gb); // Set up a new movement
bool DoDwell(GCodeBuffer *gb); // Wait for a bit
bool DoHome(char *reply, bool& error); // Home some axes
bool DoSingleZProbeAtPoint(); // Probe at a given point
bool DoSingleZProbe(); // Probe where we are
bool SetSingleZProbeAtAPosition(GCodeBuffer *gb); // Probes at a given position - see the comment at the head of the function itself
bool DoMultipleZProbe(); // Probes a series of points and sets the bed equation
bool SetPrintZProbe(GCodeBuffer *gb, char *reply); // Either return the probe value, or set its threshold
bool SetOffsets(GCodeBuffer *gb); // Deal with a G10
bool SetPositions(GCodeBuffer *gb); // Deal with a G92
bool LoadMoveBufferFromGCode(GCodeBuffer *gb, // Set up a move for the Move class
bool doingG92, bool applyLimits);
bool NoHome() const; // Are we homing and not finished?
bool Push(); // Push feedrate etc on the stack
bool Pop(); // Pop feedrate etc
bool DisableDrives(); // Turn the motors off
bool StandbyHeaters(); // Set all heaters to standby temperatures
void SetEthernetAddress(GCodeBuffer *gb, int mCode); // Does what it says
void SetMACAddress(GCodeBuffer *gb); // Deals with an M540
void HandleReply(bool error, bool fromLine, const char* reply, // If the GCode is from the serial interface, reply to it
char gMOrT, int code, bool resend);
void OpenFileToWrite(const char* directory, // Start saving GCodes in a file
const char* fileName, GCodeBuffer *gb);
void WriteGCodeToFile(GCodeBuffer *gb); // Write this GCode into a file
bool SendConfigToLine(); // Deal with M503
void WriteHTMLToFile(char b, GCodeBuffer *gb); // Save an HTML file (usually to upload a new web interface)
bool OffsetAxes(GCodeBuffer *gb); // Set offsets - deprecated, use G10
int8_t Heater(int8_t head) const; // Legacy G codes start heaters at 0, but we use 0 for the bed. This sorts that out.
void AddNewTool(GCodeBuffer *gb); // Create a new tool definition
void SetToolHeaters(float temperature); // Set all a tool's heaters to the temperature. For M104...
bool ChangeTool(int newToolNumber); // Select a new tool
Platform* platform; // The RepRap machine
bool active; // Live and running?
Webserver* webserver; // The webserver class
float dwellTime; // How long a pause for a dwell (seconds)?
bool dwellWaiting; // We are in a dwell
GCodeBuffer* webGCode; // The sources...
GCodeBuffer* fileGCode; // ...
GCodeBuffer* serialGCode; // ...
GCodeBuffer* cannedCycleGCode; // ... of G Codes
bool moveAvailable; // Have we seen a move G Code and set it up?
float moveBuffer[DRIVES+1]; // Move coordinates; last is feed rate
bool checkEndStops; // Should we check them on the next move?
bool drivesRelative; // Are movements relative - all except X, Y and Z
bool axesRelative; // Are movements relative - X, Y and Z
bool drivesRelativeStack[STACK]; // For dealing with Push and Pop
bool axesRelativeStack[STACK]; // For dealing with Push and Pop
float feedrateStack[STACK]; // For dealing with Push and Pop
FileStore* fileStack[STACK]; // For dealing with Push and Pop
int8_t stackPointer; // Push and Pop stack pointer
char gCodeLetters[AXES]; // 'X', 'Y', 'Z'
float lastPos[DRIVES - AXES]; // Just needed for relative moves; i.e. not X, Y and Z
float record[DRIVES+1]; // Temporary store for move positions
float moveToDo[DRIVES+1]; // Where to go set by G1 etc
bool activeDrive[DRIVES+1]; // Is this drive involved in a move?
bool offSetSet; // Are any axis offsets non-zero?
float distanceScale; // MM or inches
FileStore* fileBeingPrinted; // The file being printed at the moment (if any)
FileStore* fileToPrint; // A file to print in the future, or one that has been paused
FileStore* fileBeingWritten; // A file to write G Codes (or sometimes HTML) in
FileStore* configFile; // A file containing a macro
bool doingCannedCycleFile; // Are we executing a macro file?
char* eofString; // What's at the end of an HTML file?
uint8_t eofStringCounter; // Check the...
uint8_t eofStringLength; // ... EoF string as we read.
//int8_t selectedHead; // Which extruder is in use
bool homeX; // True to home the X axis this move
bool homeY; // True to home the Y axis this move
bool homeZ; // True to home the Z axis this move
int8_t homeAxisMoveCount; // Counts homing moves
int probeCount; // Counts multiple probe points
int8_t cannedCycleMoveCount; // Counts through internal (i.e. not macro) canned cycle moves
bool cannedCycleMoveQueued; // True if a canned cycle move has been set
bool zProbesSet; // True if all Z probing is done and we can set the bed equation
float longWait; // Timer for things that happen occasionally (seconds)
bool limitAxes; // Don't think outside the box.
bool axisIsHomed[3]; // These record which of the axes have been homed
int8_t toolChangeSequence; // Steps through the tool change procedure
};
//*****************************************************************************************************
// Get an Int after a G Code letter
inline int GCodeBuffer::GetIValue()
{
return (int)GetLValue();
}
inline const char* GCodeBuffer::Buffer()
{
return gcodeBuffer;
}
inline bool GCodeBuffer::Finished() const
{
return finished;
}
inline void GCodeBuffer::SetFinished(bool f)
{
finished = f;
}
inline const char* GCodeBuffer::WritingFileDirectory() const
{
return writingFileDirectory;
}
inline void GCodeBuffer::SetWritingFileDirectory(const char* wfd)
{
writingFileDirectory = wfd;
}
inline bool GCodes::PrintingAFile() const
{
return fileBeingPrinted != NULL;
}
inline bool GCodes::HaveIncomingData() const
{
return fileBeingPrinted != NULL || webserver->GCodeAvailable() || (platform->GetLine()->Status() & byteAvailable);
}
inline bool GCodes::NoHome() const
{
return !(homeX || homeY || homeZ || homeAxisMoveCount);
}
// This function takes care of the fact that the heater and head indices
// don't match because the bed is heater 0.
inline int8_t GCodes::Heater(int8_t head) const
{
return head+1;
}
// Run the configuration G Code file to set up the machine. Usually just called once
// on re-boot.
inline bool GCodes::RunConfigurationGCodes()
{
return !DoFileCannedCycles(platform->GetConfigFile());
}
//inline int8_t GCodes::GetSelectedHead()
//{
// return selectedHead;
//}
#endif