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main.js
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'use strict';
function main() {
function buildDom(html) {
return document.querySelector('main').innerHTML = html;
}
// --- Home Page ---
function homePage() {
buildDom(`
<section>
<audio src="./src/01 Stage Intro.mp3" autoplay></audio>
<div>
<h1>- Space Invaders -</h1>
<img id="home-page-img" src="./img/press-start-logo.png">
</div>
<button id="start-game-button">Start</button>
<button id="leaderboard-button">Leaderboard</button>
<button id="instructions-button">Instructions</button>
</section>
`)
document.getElementsByClassName('container')[0].style.animation = "slide 40s linear infinite"
document.querySelector('audio').volume = 0.1;
document.querySelector('#start-game-button').addEventListener('click', playingPage)
document.querySelector('#leaderboard-button').addEventListener('click', leaderboardPage)
document.querySelector('#instructions-button').addEventListener('click', instructionsPage)
}
// --- Leaderboard Page ---
function leaderboardPage() {
buildDom(`
<section>
<h1>High Scores</h1>
<div id="leaderboard-names">
<p>Name</p>
<p>Score</p>
<p>Level</p>
</div>
<ol id="score">
</ol>
<button class="home-page-button">Home</button>
</section>
`);
let leaderboardData = getLeaderboardData()
leaderboardData.splice(0,10).forEach((element)=> {
var node = document.createElement("LI")
node.innerHTML = `${element.name} | ${element.score} | ${element.level}`;
document.querySelector('#score').appendChild(node);
})
document.getElementsByClassName('container')[0].style.animation = "slide 40s linear infinite"
document.querySelector('.home-page-button').addEventListener('click', homePage)
}
// --- Instructions Page ---
function instructionsPage() {
buildDom(`
<section>
<h1>Instructions</h1>
<div id="instructions">
<p>- Use the <span id="color-text-ins">left</span> and <span id="color-text-ins">right</span> arrow keys to move the spaceship.</p>
<p>- Use the <span id="color-text-ins">spacebar</span> to shoot the aliens.</p>
<p>- Kill the aliens to earn points.</p>
</div>
<button id="start-game-button">Play</button>
<button class="home-page-button">Home</button>
</section>
`)
document.querySelector('#start-game-button').addEventListener('click', playingPage)
document.querySelector('.home-page-button').addEventListener('click', homePage)
}
// --- Settings page ---
function settingsPage() {
buildDom(`
<section>
<h1>Settings</h1>
<ul id="setting-list">
<li>Change Difficult</li>
</ul>
<button class="instructions-button">Instructions</button>
<button class="home-page-button">Home</button>
</section>
`)
document.getElementsByClassName('container')[0].style.animation = "slide 40s linear infinite"
document.querySelector('.instructions-button').addEventListener('click', instructionsPage)
document.querySelector('.home-page-button').addEventListener('click', homePage)
}
// --- Game page ---
function playingPage() {
buildDom(`
<section class="game-container">
<audio src="./src/12 Unknown.mp3" autoplay loop></audio>
<div id="game-header">
<div class="stats">
<p>Lives:</p>
<img class="live-img" src="./img/spaceship.png" width="30" height="30">
<img class="live-img" src="./img/spaceship.png" width="30" height="30">
<img class="live-img" src="./img/spaceship.png" width="30" height="30">
</div>
<div>
<p id="hi-score-text">High score</p>
<p id="hi-score-points"></p>
</div>
<div class="stats">
<p>Score:</p>
<p id="actual-score"></p>
</div>
</div>
<canvas></canvas>
<div id="footer">
<p id="levels"></p>
</div>
</section>
`)
let myArray = getLeaderboardData()
document.querySelector('#hi-score-points').innerHTML = myArray[0].score
document.querySelector('audio').volume = 0.3;
document.getElementsByClassName('container')[0].style.animation = "slide 12s linear infinite"
const gameContainer = document.querySelector('.game-container')
const myCanvas = document.querySelector('canvas')
myCanvas.setAttribute('width', gameContainer.offsetWidth)
myCanvas.setAttribute('height', gameContainer.offsetHeight - document.querySelector('#game-header').offsetHeight - document.querySelector('#footer').offsetHeight)
const game = new Game(myCanvas);
game.startLoop();
game.setGameOver(savePlayerName)
document.addEventListener('keydown', function (event) {
if (event.keyCode === 32) {
if (game.spaceship.bullets.length < 12) {
game.spaceship.bullets.push(new Bullet(myCanvas, game.spaceship.x + game.spaceship.width / 2, game.spaceship.y, 1, '#EBFF20'))
game.shootSound.currentTime =0
game.shootSound.volume = 0.1
game.shootSound.play()
}
}
if (event.keyCode === 37) {
game.spaceship.setDirection(-1);
}
if (event.keyCode === 39) {
game.spaceship.setDirection(1);
}
})
document.addEventListener('keyup', function (event) {
if (event.keyCode === 37 || event.keyCode === 39) {
game.spaceship.setDirection(0)
}
})
}
// --- Add name page ---
function savePlayerName() {
buildDom(`
<section>
<h1>Your score</h1>
<h2 id="player-score"></h2>
<form action="javascript:void(0);" id="save-player-form">
<div class="cursor">
<input type="text" name="player-name" id="player-name">
<i></i>
</div>
</form>
<button id="save-player-name" type="submit" form="save-player-form" value="submit">Save</button>
</section>
`)
document.querySelector('#player-score').innerHTML = this.spaceship.score
document.querySelector('#save-player-name').addEventListener('click', ()=> {
let player = {
name: document.querySelector('#player-name').value,
score: this.spaceship.score,
level: this.spaceship.currentLevel
}
window.localStorage.setItem(player.name, JSON.stringify(player))
gameOverPage()
});
}
// --- Game over page ---
function gameOverPage() {
buildDom(`
<section id="game-over-page">
<img id="game-over-img" src="./img/game-over.gif">
<h1>GAME OVER</h1>
<p>YOU LOSE!</p>
<button class="restart-button">Restart</button>
<button class="leaderboard-button">Leaderboard</button>
<button class="home-page-button">Home</button>
</section>
`)
document.getElementsByClassName('container')[0].style.animation = "slide 40s linear infinite"
document.querySelector('.restart-button').addEventListener('click', playingPage)
document.querySelector('.leaderboard-button').addEventListener('click', leaderboardPage)
document.querySelector('.home-page-button').addEventListener('click', homePage)
}
function getLeaderboardData() {
let keys = Object.keys(window.localStorage);
let leaderboardArray = [];
if (keys.length<10) {
for (let z=0; z<10-keys.length; z++) {
leaderboardArray.push({name: '--', score: 0, level: '0'})
}
}
for (let i=0; i<keys.length; i++) {
let obj = JSON.parse(window.localStorage[keys[i]])
leaderboardArray.push(obj)
}
leaderboardArray.sort((a,b) => b.score-a.score);
return leaderboardArray
}
homePage()
}
window.addEventListener('load', main)