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In the image plane here we want to add XYZ axis (red, green, blue):
Note that the camera already has axes, but not the image. The camera space != image space (the difference is a pinhole projection).
Secondly, we want to use the view coordinates to label all XYZ axes everywhere (if available).
So add labels to the XYZ axes in:
3D space
The visualization of rigid3 transforms in a 3D space (usually cameras)
The image plane projected in 3D space (the image above).
The 2D view (X & Y only)
Lastly, the 2D view should take view coordinates into account so that you can have Y=up, for instance. That is: the 2D viewport should flip/rotate images that are not using X=right, Y=down. Currently the 2D viewport always assumes X=right, Y=down.
The text was updated successfully, but these errors were encountered:
In the image plane here we want to add XYZ axis (red, green, blue):
Note that the camera already has axes, but not the image. The camera space != image space (the difference is a pinhole projection).
Secondly, we want to use the view coordinates to label all XYZ axes everywhere (if available).
So add labels to the XYZ axes in:
Lastly, the 2D view should take view coordinates into account so that you can have Y=up, for instance. That is: the 2D viewport should flip/rotate images that are not using X=right, Y=down. Currently the 2D viewport always assumes X=right, Y=down.
The text was updated successfully, but these errors were encountered: