From bd96b9f5d3f954e4257dc183660ea72e077af7a2 Mon Sep 17 00:00:00 2001 From: rurouni-hou-ou Date: Sat, 6 Dec 2014 19:27:32 +0000 Subject: [PATCH] Fixed forced tactical roll condition. --- TacticalSpaceCheeseRacer/Program.cs | 7 +++++-- TacticalSpaceCheeseRacer/TacticalSpaceCheeseRacer.csproj | 1 - 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/TacticalSpaceCheeseRacer/Program.cs b/TacticalSpaceCheeseRacer/Program.cs index 641585d..c7e9db1 100644 --- a/TacticalSpaceCheeseRacer/Program.cs +++ b/TacticalSpaceCheeseRacer/Program.cs @@ -435,15 +435,18 @@ static void Main(string[] args) // Check if the player is on a cheese square for (int item = 0; item < cheese_squares.Length; item++) { - if (item == players[playercount].position) + if (cheese_squares[item] == players[playercount].position) { TacticalRoll(); players[playercount].tact_roll_used = true; + break; } } // Ask if the player wants to roll the tactics dice. - PrintPosition(playercount); + + // End of turn reset. + players[playercount].tact_roll_used = false; Console.Write("Press enter to continue..."); Console.ReadLine(); diff --git a/TacticalSpaceCheeseRacer/TacticalSpaceCheeseRacer.csproj b/TacticalSpaceCheeseRacer/TacticalSpaceCheeseRacer.csproj index 724b3b6..bd1c1cb 100644 --- a/TacticalSpaceCheeseRacer/TacticalSpaceCheeseRacer.csproj +++ b/TacticalSpaceCheeseRacer/TacticalSpaceCheeseRacer.csproj @@ -63,7 +63,6 @@ True Resources.resx -