-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCMakeLists.txt
171 lines (139 loc) · 4.85 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
cmake_minimum_required (VERSION 2.8)
project (RTR2014)
# ===
# third party libraries
# ===
if (NOT APPLE)
find_package (PythonInterp 3.4 REQUIRED)
endif()
find_package (OpenGL REQUIRED)
# If you want to run flextGL manually, run this:
# python <src_dir>/libs/flextGL/flextGLgen.py -D<build_dir>/src/generated -Tglfw3 <src_dir>/profile.txt
#
# ... and check the following variable or pass '-DRTR2014_SKIP_FLEXT_GL=ON'.
option(RTR2014_SKIP_FLEXT_GL "Skip flextGL generation." OFF)
option(GLFW_BUILD_DOCS OFF)
option(GLFW_BUILD_EXAMPLES OFF)
option(GLFW_BUILD_TESTS OFF)
option(GLFW_INSTALL OFF)
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(JSONCPP_WITH_TESTS OFF)
option(JSONCPP_WITH_POST_BUILD_UNITTEST OFF)
option(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF)
add_subdirectory(libs/glfw)
include_directories(libs/glfw/include)
add_subdirectory(libs/assimp)
include_directories(libs/assimp/include)
add_subdirectory(libs/tinyobjloader)
include_directories(libs/tinyobjloader)
add_subdirectory(libs/jsoncpp)
include_directories(libs/jsoncpp/include)
add_subdirectory(libs/freetype)
include_directories(libs/freetype/include)
include_directories(libs/glm)
file(GLOB LODEPNG_SOURCES ${CMAKE_SOURCE_DIR}/libs/lodepng/*.cpp)
set(THIRD_PARTY_SOURCES ${THIRD_PARTY_SOURCES} ${LODEPNG_SOURCES})
include_directories(libs/lodepng)
# ===
# generate shaders
# ===
#set (SHADER_SRC_DIR "src/shaders/generated")
#
#file (GLOB SHADER_DIRECTORIES "shaders/[^.]*")
#foreach (SHADER_DIRECTORY ${SHADER_DIRECTORIES})
# get_filename_component(SHADER_NAME ${SHADER_DIRECTORY} NAME)
# source_group("shaders\\GLSL\\${SHADER_NAME}" shaders/${SHADER_NAME}/*)
#
# set(SHADER_NAME "${SHADER_NAME}Shader")
# message("Generating shader '${SHADER_NAME}'.")
#
# file(READ ${SHADER_DIRECTORY}/vs.glsl SHADER_VS)
# file(READ ${SHADER_DIRECTORY}/fs.glsl SHADER_FS)
#
# string(REGEX REPLACE "\n" "\\\\n" SHADER_VS "${SHADER_VS}")
# string(REGEX REPLACE "\n" "\\\\n" SHADER_FS "${SHADER_FS}")
#
# configure_file(
# "${SHADER_SRC_DIR}/Shader.h.in"
# "${SHADER_SRC_DIR}/${SHADER_NAME}.h"
# ESCAPE_QUOTES @ONLY )
# configure_file(
# "${SHADER_SRC_DIR}/Shader.cpp.in"
# "${SHADER_SRC_DIR}/${SHADER_NAME}.cpp"
# ESCAPE_QUOTES @ONLY )
#endforeach()
# ===
# flextGL
# ===
if (NOT APPLE)
if (NOT RTR2014_SKIP_FLEXT_GL)
set(RUN_FLEXT_GL_ARGS ${PROJECT_SOURCE_DIR}/libs/flextGL/flextGLgen.py -Dsrc/generated -Tglfw3 ${PROJECT_SOURCE_DIR}/profile.txt)
execute_process(COMMAND ${PYTHON_EXECUTABLE} ${RUN_FLEXT_GL_ARGS})
add_custom_target(RunFlextGL ALL
COMMAND ${PYTHON_EXECUTABLE} ${RUN_FLEXT_GL_ARGS}
DEPENDS ${PROJECT_SOURCE_DIR}/profile.txt
${PROJECT_SOURCE_DIR}/libs/flextGL/flextGLgen.py
${PROJECT_SOURCE_DIR}/libs/flextGL/flext.py
${PROJECT_SOURCE_DIR}/libs/flextGL/templates/glfw3/flextGL.h.template
${PROJECT_SOURCE_DIR}/libs/flextGL/templates/glfw3/flextGL.c.template)
endif()
endif()
# ===
# demo executable
# ===
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
include_directories(
${CMAKE_SOURCE_DIR}/src
${CMAKE_BINARY_DIR}/src
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
file(GLOB_RECURSE SRC_FILES
${CMAKE_SOURCE_DIR}/src/*.cpp
${CMAKE_SOURCE_DIR}/src/*.h
${CMAKE_BINARY_DIR}/src/*.cpp
${CMAKE_BINARY_DIR}/src/*.h
# ${CMAKE_SOURCE_DIR}/shaders/*.glsl
${CMAKE_SOURCE_DIR}/data/shadersource/*.glsl
)
set(SRC_FILES ${SRC_FILES} ${THIRD_PARTY_SOURCES})
if (NOT APPLE)
set (SRC_FILES "${SRC_FILES};${CMAKE_BINARY_DIR}/src/generated/flextGL.c;${CMAKE_BINARY_DIR}/src/generated/flextGL.h")
endif()
add_executable(RTRDemo ${SRC_FILES})
target_link_libraries(RTRDemo
${OPENGL_LIBRARY}
glfw ${GLFW_LIBRARIES}
assimp
tinyobjloader
jsoncpp_lib
freetype
)
if (NOT APPLE)
add_dependencies(RTRDemo RunFlextGL)
endif()
# ===
# source groups
# ===
function(create_source_groups DIR PARENT_GROUP)
file (GLOB SUB_DIRS "${DIR}/[^.]*")
foreach (SUB_DIR ${SUB_DIRS})
get_filename_component(SUB_DIR_NAME ${SUB_DIR} NAME)
if(IS_DIRECTORY ${SUB_DIR})
if (PARENT_GROUP STREQUAL "")
source_group("${SUB_DIR_NAME}" ${SUB_DIR}/*)
create_source_groups("${SUB_DIR}" "${SUB_DIR_NAME}")
else()
source_group("${PARENT_GROUP}\\${SUB_DIR_NAME}" ${SUB_DIR}/*)
create_source_groups("${SUB_DIR}" "${PARENT_GROUP}\\${SUB_DIR_NAME}")
endif()
endif()
endforeach()
endfunction()
create_source_groups("${CMAKE_SOURCE_DIR}/src" "src")
create_source_groups("${CMAKE_SOURCE_DIR}/libs" "libs")
#source_group("shaders\\generated" src/shaders/generated/*)
source_group("shaders" ${CMAKE_SOURCE_DIR}/data/shadersource/*)