Inexor Reactive Graph Flow
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Reactive Graph Flow
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Inexor will be a new first-person shooter game which is based on a new octree-based game engine.
Inexor focuses on classic gameplay as we've seen in Cube2 or the Quake series.
Inexor will be written from ground up new in C++17 and Rust.
You can contribute anything you want: code, content, ideas..
Inexor and all its content is 100% open source!
About Inexor Reactive Graph Flow
The Inexor Reactive Graph Flow (RGF) manages reactive flows based on a graph database. The main interface is GraphQL.
Semantic: Graph database with entities and relationships as first class citizens
Reactive: entities and relationships are/can be reactive: If the input has been altered the entity processes its new state
Interoperable: Use GraphQL for queries and mutations
Extendable: Built in type system: components, entity types and relation types
Memory efficient: Rust
Fast: Rust
Secure: Rust
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Sponsors
JetBrains
Special thanks to JetBrains for providing us with CLion licenses!