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This repository has been archived by the owner on Aug 17, 2024. It is now read-only.
Also I had a question. For the first step to add Broadcom and then textures do you just make the changes to the UE4 engine code and then rebuild your project without rebuilding the engine? Or do you have to rebuild the UE4 engine and project? Also is there a reason why you can't make the Broadcom and textures changes at the same time to the engine code and then rebuild the project/UE4 engine once?
Thanks,
Mark
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Hi,
I tried to get it to work on Unreal 4.27.1 and everything works but some of the textures don't. I get this type of error for textures.
[2021.12.01-03.27.28:075][ 0]LogTexture: Error: Texture2D /Game/Mannequin/Character/Textures/T_UE4Logo_N.T_UE4Logo_N contains no miplevels! Please delete. (Format: 0)
I could have done something wrong but wondering if there is a simple change that you noticed for 4.27.1 if you have updated to it.
This is what it looks like, I applied the mannequin material to the ground also.
https://imgur.com/BMyqCsQ
Thanks!
Mark
Here are the other texture errors
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