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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Config Table Plugin"
run/main_scene="res://Test.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[autoload]
ConfigHelper="*res://config_table//ConfigHelper.gd"
[config_table_plugin]
root_directory="res://config_table"
config_table_template_path="templates/ConfigTable.gd.template"
config_helper_save_path="ConfigHelper.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/config_table_plugin/plugin.cfg")
[mono]
project/assembly_name="Config Table Plugin"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"