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Add .gitattributes, unify eol/encoding
🧪 Continuous integration #37: Pull request #1 synchronize by Repiteo
June 3, 2024 17:10 4m 57s Repiteo:gitattributes
June 3, 2024 17:10 4m 57s
Implement GDExtension entry-point generation
🧪 Continuous integration #36: Commit e876acc pushed by raulsntos
May 27, 2024 03:17 5m 11s master
May 27, 2024 03:17 5m 11s
Update macOS workflow to use the macos-latest image
🧪 Continuous integration #35: Commit 5c29333 pushed by raulsntos
May 21, 2024 00:14 5m 48s master
May 21, 2024 00:14 5m 48s
Fix variadic generics generation
🧪 Continuous integration #34: Commit 4291d4c pushed by raulsntos
May 18, 2024 14:55 5m 59s master
May 18, 2024 14:55 5m 59s
Merge pull request #11 from paulloz/fix/invariant-number-formatting
🧪 Continuous integration #33: Commit ed8dca2 pushed by raulsntos
May 18, 2024 14:40 6m 25s master
May 18, 2024 14:40 6m 25s
Merge pull request #10 from paulloz/fix/powershell-invocation
🧪 Continuous integration #32: Commit 136a476 pushed by raulsntos
May 18, 2024 14:39 7m 8s master
May 18, 2024 14:39 7m 8s
Fix how the install script is invoked through PS
🧪 Continuous integration #30: Pull request #10 opened by paulloz
May 18, 2024 09:02 7m 14s paulloz:fix/powershell-invocation
May 18, 2024 09:02 7m 14s
Fix how the install script is invoked through PS
🧪 Continuous integration #29: Commit f68b8f8 pushed by paulloz
May 18, 2024 08:54 4m 30s fix/powershell-invocation
May 18, 2024 08:54 4m 30s
Fix number formatting for parameter default values
🧪 Continuous integration #28: Commit 9d16d45 pushed by paulloz
May 18, 2024 08:54 4m 20s fix/invariant-number-formatting
May 18, 2024 08:54 4m 20s
Fix stack overflow in GodotObject.PropertyCanRevert
🧪 Continuous integration #24: Commit 760a86a pushed by raulsntos
May 12, 2024 05:32 7m 3s master
May 12, 2024 05:32 7m 3s
Improve version examples in bug report template for .NET packages
🧪 Continuous integration #21: Commit 3e6de8d pushed by raulsntos
May 10, 2024 03:45 6m 12s master
May 10, 2024 03:45 6m 12s
🌙 Nightly builds
🌙 Nightly builds #4: Manually run by raulsntos
May 10, 2024 03:33 1m 49s master
May 10, 2024 03:33 1m 49s
Fix nightly workflow auth
🧪 Continuous integration #20: Commit 9a9dae2 pushed by raulsntos
May 10, 2024 03:32 6m 17s master
May 10, 2024 03:32 6m 17s
🌙 Nightly builds
🌙 Nightly builds #3: Manually run by raulsntos
May 9, 2024 06:16 1m 52s master
May 9, 2024 06:16 1m 52s
🌙 Nightly builds
🌙 Nightly builds #2: Manually run by raulsntos
May 9, 2024 05:38 1m 51s master
May 9, 2024 05:38 1m 51s
Fix nightly workflow
🧪 Continuous integration #19: Commit df65c93 pushed by raulsntos
May 9, 2024 05:32 6m 7s master
May 9, 2024 05:32 6m 7s
🌙 Nightly builds
🌙 Nightly builds #1: Manually run by raulsntos
May 9, 2024 05:13 1m 46s master
May 9, 2024 05:13 1m 46s
Fix marshalling of PropertyInfoList, StringName, GodotArray, and Godo…
🧪 Continuous integration #18: Commit ae29dc4 pushed by raulsntos
May 9, 2024 05:00 6m 27s master
May 9, 2024 05:00 6m 27s
Fix built-in vararg return encoding
🧪 Continuous integration #9: Commit f6c0400 pushed by raulsntos
April 7, 2024 05:16 12m 46s master
April 7, 2024 05:16 12m 46s
Fix vararg methods
🧪 Continuous integration #8: Commit 8861dbc pushed by raulsntos
April 7, 2024 04:13 7m 2s master
April 7, 2024 04:13 7m 2s
GODOT-DOTNET IS OPEN SOURCE
🧪 Continuous integration #3: Commit 5e2023d pushed by raulsntos
April 4, 2024 18:48 10s master
April 4, 2024 18:48 10s
GODOT-DOTNET IS OPEN SOURCE
🧪 Continuous integration #2: Commit a2812e2 pushed by raulsntos
April 4, 2024 18:44 9s master
April 4, 2024 18:44 9s
GODOT-DOTNET IS OPEN SOURCE
🧪 Continuous integration #1: Commit bdad9d1 pushed by raulsntos
April 4, 2024 16:21 11s master
April 4, 2024 16:21 11s